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<blockquote data-quote="oreofox" data-source="post: 7485524" data-attributes="member: 6776240"><p>In my homebrew world, I allow all the classes in the PHB except for warlocks. Warlock spell list has been merged into the sorcerer spell list. I don't have any homebrew classes, though I have some homebrew and 3rd party subclasses.</p><p></p><p>I also allow all the PHB races except for humans, half-elves, half-orcs (half-orcs are reskinned as orcs, with I think 1 or 2 traits from Volo's Guide), and halflings. Humans are my "enemy race", and are nearly extinct after they tried to eradicate all the other races (and nearly succeeded) a few centuries ago. A very few humans still exist, but they are either enslaved and treated like absolute garbage by some of the more unsavory nations, or killed on sight by others. Most live in remote caves trying to survive their ancestors' folly.</p><p></p><p>I have added a few homebrew races, and included some from other books. I have a race of "dog people" (seperated into wolf, fox, and african wild dog), bird people (merged arakkocra and kenku), dwarves (hill, mountain, "wild", and "iron". Wild dwarves are unable to grow beards thanks to a punishment the dwarves came up with for those who committed heinous crimes), elves (moon, sun, wild, shadow <-- reskinned drow, but with pasty white or light gray skin), cat people (lion, cheetah, tiger, leopard), tieflings (closer to the look of 2nd and 3rd edition tieflings, with some homebrew modifications to racial traits), gnolls, gnomes (tinker gnomes and "war" gnomes, because the gnomes lost their happy-go-lucky trickster fey-wannabe "culture" that is prevalant in just about all other worlds), goblinoid (goblin, hobgoblin, and bugbear subraces. Bugbears aren't born but created by 6 goblins and/or hobgoblins transferring their life essence into a 7th member, who is then transformed into the hulking bugbear), humanoid bears (grizzly, black, polar, and panda), aasimar (similar to my tiefling, with homebrew modifications), orc (just the half-orc and orc merged, with fire resistance thanks to their homeland being a volcanic hellscape), genasi (split into the 8 elements that make up my world: light, light, air, fire, water, earth, life, death subraces, so mostly homebrewed), ratfolk, dragonborn (43 different types in the draconic ancestry table), "reptilians" (split into lizardfolk, tortle, and snake subraces), humanoid plants (tree, flower, mushroom, viney, and cactus subraces), and warforged.</p><p></p><p>I have the entire planet created, along with its 2 moons. It has rainbow-colored rings made of metal, and every now and then chunks of the rings fall to the earth. This metal is highly prized, and most metalworkers will make whatever you want for free just for the chance to work with a "ring metal". It makes the price of mythril and adamantine look like aluminum and tin. There are 8 elemental planes (5e's Feywild is split into my planes of life and light, and 5e's Shadowfell is split into my planes of shadow and death), and there are elemental "shrines" built around where these planes flow into the material plane, one each on the eastern and western continents. My gods exist, but don't really meddle in the affairs of mortals, unless they take a liking to one. My god of war is an ascended gnome, who led the gnomes in victory against a would-be genocidal killer 10+ centuries ago. That's when my gnomes focused on war so not to suffer that again. The gnomish armies are legendary (think Spartans from the first 300 movie, with steampunk thrown in). They created the warforged (with help of the iron dwarves) in the war against the humans. The dragonborn are mostly concentrated on the Eastern continent, and have a massive empire "Empire of the Dragon", with the Jade Empire (pandas and tigers) taking up the remainder of the Eastern continent.</p><p></p><p>I've been working on this world as a D&D world since October 2003, thanks to the D&D setting search, though I had the idea for this world since 1997 in high school, though it changed drastically between then and 2003.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7485524, member: 6776240"] In my homebrew world, I allow all the classes in the PHB except for warlocks. Warlock spell list has been merged into the sorcerer spell list. I don't have any homebrew classes, though I have some homebrew and 3rd party subclasses. I also allow all the PHB races except for humans, half-elves, half-orcs (half-orcs are reskinned as orcs, with I think 1 or 2 traits from Volo's Guide), and halflings. Humans are my "enemy race", and are nearly extinct after they tried to eradicate all the other races (and nearly succeeded) a few centuries ago. A very few humans still exist, but they are either enslaved and treated like absolute garbage by some of the more unsavory nations, or killed on sight by others. Most live in remote caves trying to survive their ancestors' folly. I have added a few homebrew races, and included some from other books. I have a race of "dog people" (seperated into wolf, fox, and african wild dog), bird people (merged arakkocra and kenku), dwarves (hill, mountain, "wild", and "iron". Wild dwarves are unable to grow beards thanks to a punishment the dwarves came up with for those who committed heinous crimes), elves (moon, sun, wild, shadow <-- reskinned drow, but with pasty white or light gray skin), cat people (lion, cheetah, tiger, leopard), tieflings (closer to the look of 2nd and 3rd edition tieflings, with some homebrew modifications to racial traits), gnolls, gnomes (tinker gnomes and "war" gnomes, because the gnomes lost their happy-go-lucky trickster fey-wannabe "culture" that is prevalant in just about all other worlds), goblinoid (goblin, hobgoblin, and bugbear subraces. Bugbears aren't born but created by 6 goblins and/or hobgoblins transferring their life essence into a 7th member, who is then transformed into the hulking bugbear), humanoid bears (grizzly, black, polar, and panda), aasimar (similar to my tiefling, with homebrew modifications), orc (just the half-orc and orc merged, with fire resistance thanks to their homeland being a volcanic hellscape), genasi (split into the 8 elements that make up my world: light, light, air, fire, water, earth, life, death subraces, so mostly homebrewed), ratfolk, dragonborn (43 different types in the draconic ancestry table), "reptilians" (split into lizardfolk, tortle, and snake subraces), humanoid plants (tree, flower, mushroom, viney, and cactus subraces), and warforged. I have the entire planet created, along with its 2 moons. It has rainbow-colored rings made of metal, and every now and then chunks of the rings fall to the earth. This metal is highly prized, and most metalworkers will make whatever you want for free just for the chance to work with a "ring metal". It makes the price of mythril and adamantine look like aluminum and tin. There are 8 elemental planes (5e's Feywild is split into my planes of life and light, and 5e's Shadowfell is split into my planes of shadow and death), and there are elemental "shrines" built around where these planes flow into the material plane, one each on the eastern and western continents. My gods exist, but don't really meddle in the affairs of mortals, unless they take a liking to one. My god of war is an ascended gnome, who led the gnomes in victory against a would-be genocidal killer 10+ centuries ago. That's when my gnomes focused on war so not to suffer that again. The gnomish armies are legendary (think Spartans from the first 300 movie, with steampunk thrown in). They created the warforged (with help of the iron dwarves) in the war against the humans. The dragonborn are mostly concentrated on the Eastern continent, and have a massive empire "Empire of the Dragon", with the Jade Empire (pandas and tigers) taking up the remainder of the Eastern continent. I've been working on this world as a D&D world since October 2003, thanks to the D&D setting search, though I had the idea for this world since 1997 in high school, though it changed drastically between then and 2003. [/QUOTE]
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