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<blockquote data-quote="Dausuul" data-source="post: 7486471" data-attributes="member: 58197"><p>Sure, although I make up a new world for each campaign, and I'm between campaigns right now, letting someone else run the show.</p><p></p><p>My last setting was a slow-burning zombie apocalypse: A thousand years ago, the dead rose from the grave and overthrew the kingdoms of the living. Now the living survive in a handful of fortified towns, and no one sets foot beyond the walls after sunset. When people die, they rise as zombies at the next midnight. If their bodies are destroyed before rising, their bodiless spirits return as specters.</p><p></p><p></p><p>All officially published classes. I rarely ban classes.</p><p></p><p></p><p>This varies by world. The zombie setting was humans-only. I didn't feel like trying to integrate a bunch of nonhuman races into the concept, and the players were fine with humans-only, so that's how it went.</p><p></p><p>I dislike "kitchen sink" settings with a zillion nonhuman races jumbled together all anyhow, so I generally keep the list fairly restricted.</p><p></p><p></p><p>Seven isolated towns in a ruined kingdom.</p><p></p><p></p><p>Mysterious and distant. It was an open question whether the gods actually existed, although clerics and paladins certainly got power from <em>somewhere</em>.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7486471, member: 58197"] Sure, although I make up a new world for each campaign, and I'm between campaigns right now, letting someone else run the show. My last setting was a slow-burning zombie apocalypse: A thousand years ago, the dead rose from the grave and overthrew the kingdoms of the living. Now the living survive in a handful of fortified towns, and no one sets foot beyond the walls after sunset. When people die, they rise as zombies at the next midnight. If their bodies are destroyed before rising, their bodiless spirits return as specters. All officially published classes. I rarely ban classes. This varies by world. The zombie setting was humans-only. I didn't feel like trying to integrate a bunch of nonhuman races into the concept, and the players were fine with humans-only, so that's how it went. I dislike "kitchen sink" settings with a zillion nonhuman races jumbled together all anyhow, so I generally keep the list fairly restricted. Seven isolated towns in a ruined kingdom. Mysterious and distant. It was an open question whether the gods actually existed, although clerics and paladins certainly got power from [I]somewhere[/I]. [/QUOTE]
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