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<blockquote data-quote="Nagol" data-source="post: 7488274" data-attributes="member: 23935"><p>The world has been kicking around since 1982. </p><p></p><p> Whatever classes are allowed in the edition I'm running. It was last used with 3.5. All the base classes and a few prestige classes were supported.</p><p></p><p> No.</p><p></p><p> It was last set up for human, elf, dwarf, gnome, half-orc, and halfling. More exotic denizens appear in larger cities and/or specific regions so other races aren't hard to fit in should a player want to try one though they won't find much cultural support outside their home turf. </p><p></p><p> No.</p><p></p><p></p><p>It's based on the Greyhawk Darlene maps because I'm a crappy mapper and there is more than enough political boundaries/terrain types to fit pretty much anything in. Some areas "off the map" have been fleshed in over the years; lands west of the Sea of Dust and Amedio Jungle are extended.</p><p></p><p>The world itself isn't a sphere, but more a bicycle tire on its side and the continents are the tread. It has a lot of space for areas "off the map". I generally don't run there, but I've had a few limited-duration campaigns with very different cultures that I've placed in other sections. Additionally, there are a handful of alternate prime material planes and demi-planes that have been mapped and have permanent gates on the map. I find that players rarely bother going too far afield unless they have a specific purpose though.</p><p></p><p> The gods are very much present and involved. Each race has its own pantheon that get substantial worship. There are three primary human pantheons in the Greyhawk section: Greek (the established older culture in the east), the Norse (a younger more vibrant culture in the west) and the Finnish (primitive cultures that cling to less habitable areas). Babylonian and Egyptian religions are underground and persecuted unless you happen to be in the very small areas where they are openly supported. Egyptian and Indian cultures have large expansive cultures elsewhere that players have found. Some scholars believe that the same beings represent different gods in the various religions. For example, some sages believe Hanali Celanil, Aphrodite, and Frigga are merely aspects of the same divine being expressed differently to mirror the priorities of the culture.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7488274, member: 23935"] The world has been kicking around since 1982. Whatever classes are allowed in the edition I'm running. It was last used with 3.5. All the base classes and a few prestige classes were supported. No. It was last set up for human, elf, dwarf, gnome, half-orc, and halfling. More exotic denizens appear in larger cities and/or specific regions so other races aren't hard to fit in should a player want to try one though they won't find much cultural support outside their home turf. No. It's based on the Greyhawk Darlene maps because I'm a crappy mapper and there is more than enough political boundaries/terrain types to fit pretty much anything in. Some areas "off the map" have been fleshed in over the years; lands west of the Sea of Dust and Amedio Jungle are extended. The world itself isn't a sphere, but more a bicycle tire on its side and the continents are the tread. It has a lot of space for areas "off the map". I generally don't run there, but I've had a few limited-duration campaigns with very different cultures that I've placed in other sections. Additionally, there are a handful of alternate prime material planes and demi-planes that have been mapped and have permanent gates on the map. I find that players rarely bother going too far afield unless they have a specific purpose though. The gods are very much present and involved. Each race has its own pantheon that get substantial worship. There are three primary human pantheons in the Greyhawk section: Greek (the established older culture in the east), the Norse (a younger more vibrant culture in the west) and the Finnish (primitive cultures that cling to less habitable areas). Babylonian and Egyptian religions are underground and persecuted unless you happen to be in the very small areas where they are openly supported. Egyptian and Indian cultures have large expansive cultures elsewhere that players have found. Some scholars believe that the same beings represent different gods in the various religions. For example, some sages believe Hanali Celanil, Aphrodite, and Frigga are merely aspects of the same divine being expressed differently to mirror the priorities of the culture. [/QUOTE]
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