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<blockquote data-quote="GnomeWorks" data-source="post: 7488732" data-attributes="member: 162"><p>My setting is <a href="http://trinitywiki.org" target="_blank">here</a>. It has a lot more in common with something like the milieu of the MCU than standard D&D (aside from some specifics, <em>Infinity War</em> could be set in my setting and that wouldn't be all that weird), and while parts of my setting look like what you might find in a regular D&D game, other parts look like something out of Traveller or Shadowrun.</p><p></p><p>The wiki is not the most organized thing, and there's still a lot of work that needs to be done in making it useful as a resource regarding the world.</p><p></p><p>I've tried to make <a href="http://trinitywiki.org/?title=Lore:_The_Forces" target="_blank">this page</a> something of a primer on what makes the setting "unique," and when I get new players I point them to that page.</p><p></p><p></p><p></p><p>Class page is <a href="http://trinitywiki.org/?title=D20_Mechanic:_Classes" target="_blank">here</a>.</p><p></p><p>All of my classes are homebrewed by me; some have some inspiration from various other places.</p><p></p><p>I don't allow classes from other sources.</p><p></p><p></p><p></p><p>I don't use classes I haven't written.</p><p></p><p></p><p></p><p>Races page is <a href="http://trinitywiki.org/?title=Races" target="_blank">here</a>.</p><p></p><p>I pull new races from a ton of sources.</p><p></p><p></p><p></p><p>If I'm pulling a race from a source that has D&D stats for them, I typically keep them, or possibly modify them a little bit.</p><p></p><p>I don't really do "reskinning," though.</p><p></p><p></p><p></p><p>In theory my setting is comprised of most of the planets in a single star system; in practice, really only three of the planets are used. Of those, two are major and have significant populations on them, while the third has people, but it doesn't have a lot going on.</p><p></p><p></p><p></p><p>Eight of the nine gods were "slain" millenia ago by one guy. While the term "killed" is used in the stories handed down from back then, they were not actually killed but somehow sealed away. Recent events have weakened that seal, and the path is open for them to return: in our last campaign, the players unintentionally brought back the goddess of magic. </p><p></p><p>Of those eight, two of them were put into the same condition but it didn't stick: the god of time is still able to do stuff (basically he did a ton of time-traveling in the moment before he was sealed away, so he still shows up from time to time), and the god of chaos pulled a trick where he "died but didn't die," though he kept his head down and is not able to work with his full power.</p><p></p><p>The remaining ninth goddess had been killed off for real significantly earlier, by one of her main angels.</p><p></p><p>Religions focus around the concept of "saints," individuals who basically got hero-worshiped into minor divinity. Meanwhile the "lucavi" are my equivalent of demon princes, I suppose; while the gods are absent, they are the most powerful divine entities in the setting.</p><p></p><p>Non-god divine entities require faith to function. Saints get theirs by doing awesome stuff while alive (which leads to interesting things, like we once had a character who was a paladin <em>of himself</em>); lucavi get theirs by offering deals to mortals in exchange for their faith.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 7488732, member: 162"] My setting is [url=trinitywiki.org]here[/url]. It has a lot more in common with something like the milieu of the MCU than standard D&D (aside from some specifics, [i]Infinity War[/i] could be set in my setting and that wouldn't be all that weird), and while parts of my setting look like what you might find in a regular D&D game, other parts look like something out of Traveller or Shadowrun. The wiki is not the most organized thing, and there's still a lot of work that needs to be done in making it useful as a resource regarding the world. I've tried to make [url=http://trinitywiki.org/?title=Lore:_The_Forces]this page[/url] something of a primer on what makes the setting "unique," and when I get new players I point them to that page. Class page is [url=http://trinitywiki.org/?title=D20_Mechanic:_Classes]here[/url]. All of my classes are homebrewed by me; some have some inspiration from various other places. I don't allow classes from other sources. I don't use classes I haven't written. Races page is [url=http://trinitywiki.org/?title=Races]here[/url]. I pull new races from a ton of sources. If I'm pulling a race from a source that has D&D stats for them, I typically keep them, or possibly modify them a little bit. I don't really do "reskinning," though. In theory my setting is comprised of most of the planets in a single star system; in practice, really only three of the planets are used. Of those, two are major and have significant populations on them, while the third has people, but it doesn't have a lot going on. Eight of the nine gods were "slain" millenia ago by one guy. While the term "killed" is used in the stories handed down from back then, they were not actually killed but somehow sealed away. Recent events have weakened that seal, and the path is open for them to return: in our last campaign, the players unintentionally brought back the goddess of magic. Of those eight, two of them were put into the same condition but it didn't stick: the god of time is still able to do stuff (basically he did a ton of time-traveling in the moment before he was sealed away, so he still shows up from time to time), and the god of chaos pulled a trick where he "died but didn't die," though he kept his head down and is not able to work with his full power. The remaining ninth goddess had been killed off for real significantly earlier, by one of her main angels. Religions focus around the concept of "saints," individuals who basically got hero-worshiped into minor divinity. Meanwhile the "lucavi" are my equivalent of demon princes, I suppose; while the gods are absent, they are the most powerful divine entities in the setting. Non-god divine entities require faith to function. Saints get theirs by doing awesome stuff while alive (which leads to interesting things, like we once had a character who was a paladin [i]of himself[/i]); lucavi get theirs by offering deals to mortals in exchange for their faith. [/QUOTE]
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