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<blockquote data-quote="Argyle King" data-source="post: 5477917" data-attributes="member: 58416"><p>I provided this alternative version of the BWC which is more in line with the status quo rules for monsters in 4E in case anyone wanted to use the creature but felt that the Charge idea was too far outside of the norm.</p><p></p><p>--------------------------------------------------------------------------</p><p>Before you stands...well, more or less stands...what appears to be a thick metallic wagon wheel which is jagged with teeth similar to a saw blade; protruding from each side of the wheel in a manner similar to an axle is a spinning metal rod to which you notice are affixed several sword-like blades. From time to time you also notice the sound of a small crackle similar to that of static.</p><p></p><p>BLADEWHEEL CHARGER LEVEL 10 SOLDIER</p><p>Medium Natural Animate (construct) XP 500</p><p>--------------------------------------------------------------------------</p><p>Initiative +11 Senses Perception +4; Blindsight 12</p><p>HP 106; Bloodied 53</p><p>AC 24; Fortitude 22; Reflex 22; Will 18</p><p>Immune disease, poison, sleep, gaze; also see Electrical Surge</p><p>Speed 8</p><p>--------------------------------------------------------------------------</p><p>Electrical Surge</p><p>A Bladewheel Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Bladewheel Charger can choose ro recharge a power or to gain the benefit of Surge on its next attack.</p><p></p><p>Blade Strike (standard; at-will)</p><p>The Bladewheel Charger makes a blade attack against a target. +15 vs AC; 1d8+4 damage</p><p></p><p>Surge (minor; at-will)</p><p>The Bladewheel Charger starts to buzz and crackle with the sounds of electrical energies. The next attack that a Bladewheel Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends)</p><p></p><p>Overdrive (move; recharge 4,5,6)</p><p>The metal menace before you begins to move toward you with an uncanny quickness; you barely have time to try to move out of the way before it is upon you. The Bladewheel Charger must expend 1 Charge to use this power. The Bladewheel Charger can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Bladewheel Charger must end its move in an unoccupied space. When it enters an enemy's space the Bladewheel Charger makes trample attack: +15 vs Reflex; 1d8+4 damage and the target is knocked prone.</p><p></p><p>Whirling Blades (standard; encounter)</p><p>The blades mounted on the sides of this mayhem machine start to spin rapidly with a sinister whistle. The Bladewheel Charger makes 4 Blade Strike attacks. Special: If this power is used after using Surge, all 4 of the Blade Strike attacks made with the Whirling Blades power gain the extra damage effect granted by Surge; however, if multiple attacks hit the same target the ongoing damage is not cumulative. (i.e. If all 4 attacks hit the same target the target would not then be taking ongoing 20 Lightning.)</p><p></p><p>STR 16 (+8) DEX 18 (+9) WIS 8 (+4)</p><p>CON 18 (+9) INT 6 (+3) CHA 9 (+4)</p><p>==================================================</p><p> </p><p>Dire Goldfish Swarm Level 6 Skirmisher</p><p>Small Natural Beast (aquatic)(swarm) XP 250</p><p>Initiative +10 Senses: +4 Perception</p><p>Swarm Attack Aura 1, The Dire Goldfish Swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.</p><p>HP 75, Bloodied 37</p><p>AC 20 Fortitude 19 Reflex 19 Will 17</p><p>Resist half damage from melee and ranged attacks; vulnerable 10 against close and area attacks.</p><p>Speed Swim 8</p><p>----------------------------------------------------------------------</p><p>Bite (standard; at-will)</p><p>+11 vs AC 1d6+4 and ongoing 5 damage (save ends)</p><p></p><p>Frenzy of Teeth (standard; recharge 4,5,6) Burst 1</p><p>+9 vs AC 1d6+4 and ongoing 5 damage (save ends)</p><p></p><p>Uncanny Quickness (move; at-will)</p><p>The Dire Goldfish Swarm shifts 3 squares as a move action.</p><p></p><p>STR 16 (+6) DEX 19 (+7) WIS 13 (+4)</p><p>CON 19 (+7) INT 2 (-1) CHA 10 (+3)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5477917, member: 58416"] I provided this alternative version of the BWC which is more in line with the status quo rules for monsters in 4E in case anyone wanted to use the creature but felt that the Charge idea was too far outside of the norm. -------------------------------------------------------------------------- Before you stands...well, more or less stands...what appears to be a thick metallic wagon wheel which is jagged with teeth similar to a saw blade; protruding from each side of the wheel in a manner similar to an axle is a spinning metal rod to which you notice are affixed several sword-like blades. From time to time you also notice the sound of a small crackle similar to that of static. BLADEWHEEL CHARGER LEVEL 10 SOLDIER Medium Natural Animate (construct) XP 500 -------------------------------------------------------------------------- Initiative +11 Senses Perception +4; Blindsight 12 HP 106; Bloodied 53 AC 24; Fortitude 22; Reflex 22; Will 18 Immune disease, poison, sleep, gaze; also see Electrical Surge Speed 8 -------------------------------------------------------------------------- Electrical Surge A Bladewheel Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Bladewheel Charger can choose ro recharge a power or to gain the benefit of Surge on its next attack. Blade Strike (standard; at-will) The Bladewheel Charger makes a blade attack against a target. +15 vs AC; 1d8+4 damage Surge (minor; at-will) The Bladewheel Charger starts to buzz and crackle with the sounds of electrical energies. The next attack that a Bladewheel Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends) Overdrive (move; recharge 4,5,6) The metal menace before you begins to move toward you with an uncanny quickness; you barely have time to try to move out of the way before it is upon you. The Bladewheel Charger must expend 1 Charge to use this power. The Bladewheel Charger can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Bladewheel Charger must end its move in an unoccupied space. When it enters an enemy's space the Bladewheel Charger makes trample attack: +15 vs Reflex; 1d8+4 damage and the target is knocked prone. Whirling Blades (standard; encounter) The blades mounted on the sides of this mayhem machine start to spin rapidly with a sinister whistle. The Bladewheel Charger makes 4 Blade Strike attacks. Special: If this power is used after using Surge, all 4 of the Blade Strike attacks made with the Whirling Blades power gain the extra damage effect granted by Surge; however, if multiple attacks hit the same target the ongoing damage is not cumulative. (i.e. If all 4 attacks hit the same target the target would not then be taking ongoing 20 Lightning.) STR 16 (+8) DEX 18 (+9) WIS 8 (+4) CON 18 (+9) INT 6 (+3) CHA 9 (+4) ================================================== Dire Goldfish Swarm Level 6 Skirmisher Small Natural Beast (aquatic)(swarm) XP 250 Initiative +10 Senses: +4 Perception Swarm Attack Aura 1, The Dire Goldfish Swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. HP 75, Bloodied 37 AC 20 Fortitude 19 Reflex 19 Will 17 Resist half damage from melee and ranged attacks; vulnerable 10 against close and area attacks. Speed Swim 8 ---------------------------------------------------------------------- Bite (standard; at-will) +11 vs AC 1d6+4 and ongoing 5 damage (save ends) Frenzy of Teeth (standard; recharge 4,5,6) Burst 1 +9 vs AC 1d6+4 and ongoing 5 damage (save ends) Uncanny Quickness (move; at-will) The Dire Goldfish Swarm shifts 3 squares as a move action. STR 16 (+6) DEX 19 (+7) WIS 13 (+4) CON 19 (+7) INT 2 (-1) CHA 10 (+3) [/QUOTE]
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