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<blockquote data-quote="Pbartender" data-source="post: 5478472" data-attributes="member: 7533"><p>Here's a cool little house rule for 4E Magic Missiles that we've been using...</p><p></p><p>As per the errata-ed version, Magic Missile still does fixed damage. However, the damage does NOT increase as you increase in level -- it stays at 2 + Int Force damage. Instead, the action it takes to cast Magic Missile changes: It starts as a Standard action at the Heroic Tier, it becomes a Move action to cast at Paragon Tier, and a Minor action at Epic.</p><p></p><p>This allows the damage to scale better and potentially allows the caster to hit multiple targets at higher levels, but at the expense of using multiple actions for the extra damage and targets. </p><p></p><p>It also allows the Wizard to use Magic Missile in conjunction with other spells... By using his Standard action to cast a a Daily or Encounter power, and then adding in a little extra bonus Magic Missile damage with a Move action or Minor action.</p><p></p><p>The change also has the advantage of keeping the usefulness of the handful of feats, powers, and magic items that still enhance Magic Missile.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5478472, member: 7533"] Here's a cool little house rule for 4E Magic Missiles that we've been using... As per the errata-ed version, Magic Missile still does fixed damage. However, the damage does NOT increase as you increase in level -- it stays at 2 + Int Force damage. Instead, the action it takes to cast Magic Missile changes: It starts as a Standard action at the Heroic Tier, it becomes a Move action to cast at Paragon Tier, and a Minor action at Epic. This allows the damage to scale better and potentially allows the caster to hit multiple targets at higher levels, but at the expense of using multiple actions for the extra damage and targets. It also allows the Wizard to use Magic Missile in conjunction with other spells... By using his Standard action to cast a a Daily or Encounter power, and then adding in a little extra bonus Magic Missile damage with a Move action or Minor action. The change also has the advantage of keeping the usefulness of the handful of feats, powers, and magic items that still enhance Magic Missile. [/QUOTE]
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