I'm going to be starting up a new game soon, Red Hand of Doom to be specific and there has been a call from my players for some sort of massive damage rule to add to the realism. I know d20 has a 50hp threshold and d20 Modern has your Con score as the threshold, I'm looking for something in between. We've tossed around a few ideas like Con+level (or HD), 20+con bonus with a save of DC10+damage over threshold, and a few others. All have their drawbacks, and the possibility of a quick TPK, with the upside of quickly laying waste to high HP monsters. But none of us have used anything like this in a mid to high level game.
I know some of you have house rules for massive damage, so I'm just looking for rules that have worked, and what hasn't worked. The goal here is to add a touch of realism to the game so that there is a possibility of going down from a 50ft fall, getting crushed by a boulder, or torched by a dragon.
I know some of you have house rules for massive damage, so I'm just looking for rules that have worked, and what hasn't worked. The goal here is to add a touch of realism to the game so that there is a possibility of going down from a 50ft fall, getting crushed by a boulder, or torched by a dragon.