Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Lets Talk Midnight! [ Jerod Please Stay Out ]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 1272260" data-attributes="member: 11751"><p>Thats a good critique and I agree to an extent.</p><p></p><p>I think the "impossibility" is easily played upon and modified to the DM's taste. For example, the premise of the campaign could be to re-establish the link between the gods and the material plane to bring light back to the world. Its the idea that its impossible to succeed at everything singlehandedly that appeals to me. Maybe it will drive the PCs to unify the towns, liberate villages and attract armies of followers, create alliances or discover old forgotten arcane secrets. Strength in numbers and a hope to survive can overcome the odds? I think thats the true point of Midnight...but just some ideas... </p><p></p><p>I think you raise a good point when you say that players are aware of everything within their heroic paths from day one. I think a little mystery is needed. Perhaps the players should only be told about the heroic paths, given a synopsis of its general benefits but not told the specifics of the abilities? Perhaps this will give players a surprise every level?</p><p></p><p>Some good points though...</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Gregor, post: 1272260, member: 11751"] Thats a good critique and I agree to an extent. I think the "impossibility" is easily played upon and modified to the DM's taste. For example, the premise of the campaign could be to re-establish the link between the gods and the material plane to bring light back to the world. Its the idea that its impossible to succeed at everything singlehandedly that appeals to me. Maybe it will drive the PCs to unify the towns, liberate villages and attract armies of followers, create alliances or discover old forgotten arcane secrets. Strength in numbers and a hope to survive can overcome the odds? I think thats the true point of Midnight...but just some ideas... I think you raise a good point when you say that players are aware of everything within their heroic paths from day one. I think a little mystery is needed. Perhaps the players should only be told about the heroic paths, given a synopsis of its general benefits but not told the specifics of the abilities? Perhaps this will give players a surprise every level? Some good points though... Cheers, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lets Talk Midnight! [ Jerod Please Stay Out ]
Top