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Lets Talk Midnight! [ Jerod Please Stay Out ]
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<blockquote data-quote="Carnifex" data-source="post: 1272744" data-attributes="member: 227"><p>As someone currently playing a channeller in a Midnight campaign, here are my answers...</p><p></p><p></p><p></p><p>Thus far, yes - though it's quite a shock running a channeller after seeing normal D&D spellcasters in action.</p><p></p><p></p><p></p><p>Despite my above comment, I'd say yes, definitely. My channeller has access to healing spells and lots of buffs - makes him a core member of the party, maintaining the entire band at maximum efficiency. Despite the heroic paths, the average party is still massively less powerful than a comparable D&D party, so the only place people are getting buffs, magical weapon effects, etc, is from the channellers.</p><p></p><p>Also, I've taken the charismatic path - it's incredibly useful, since if I find myself in a combat where I'm not doing much and can't afford to cast many spells, I can just use the charismatic abilities to buff the party.</p><p></p><p></p><p></p><p> As yet (we're level 4) they don't even come close to making up for the lack of magic in terms of comparison to a normal D&D party, which I don't really mind. They're certainly not too powerful - but the occasional use of a Seer ability that my channeller has can make things easier for us.</p><p></p><p></p><p></p><p>I honestly don't know. Our party has only just got some magical items last session - one shield, and a ring that might be magical but we haven't found out yet. We haven't seen any covenant magic items yet.</p><p></p><p></p><p></p><p>We're fine with that, the group that I play in. Sure, we don't feel we'll be taking down Izrador, but you can be damn sure we're doing out best to mess with the plans of the shadow, helping the resistance and generally fighting back. So successfully in fact that when the enemy found our base of operations and sent in legates and orc troopers, the legate commander had to call his troops back *because we were causing too many casualties* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (And this vs 50hp or so orcs!).</p></blockquote><p></p>
[QUOTE="Carnifex, post: 1272744, member: 227"] As someone currently playing a channeller in a Midnight campaign, here are my answers... Thus far, yes - though it's quite a shock running a channeller after seeing normal D&D spellcasters in action. Despite my above comment, I'd say yes, definitely. My channeller has access to healing spells and lots of buffs - makes him a core member of the party, maintaining the entire band at maximum efficiency. Despite the heroic paths, the average party is still massively less powerful than a comparable D&D party, so the only place people are getting buffs, magical weapon effects, etc, is from the channellers. Also, I've taken the charismatic path - it's incredibly useful, since if I find myself in a combat where I'm not doing much and can't afford to cast many spells, I can just use the charismatic abilities to buff the party. As yet (we're level 4) they don't even come close to making up for the lack of magic in terms of comparison to a normal D&D party, which I don't really mind. They're certainly not too powerful - but the occasional use of a Seer ability that my channeller has can make things easier for us. I honestly don't know. Our party has only just got some magical items last session - one shield, and a ring that might be magical but we haven't found out yet. We haven't seen any covenant magic items yet. We're fine with that, the group that I play in. Sure, we don't feel we'll be taking down Izrador, but you can be damn sure we're doing out best to mess with the plans of the shadow, helping the resistance and generally fighting back. So successfully in fact that when the enemy found our base of operations and sent in legates and orc troopers, the legate commander had to call his troops back *because we were causing too many casualties* :D (And this vs 50hp or so orcs!). [/QUOTE]
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