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Lets Talk Midnight! [ Jerod Please Stay Out ]
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<blockquote data-quote="Nighthawk" data-source="post: 1273597" data-attributes="member: 12733"><p>I have been in involved in the Midnight setting as both a player and a gm. So far, it's my favorite setting, which definitely makes my views biased in favor of Midnight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The magic system works, but with some kinks. This is highly dependent on what type of Midnight campaign is played and whether or not the participants can deal with the changes. Forcing the Midnight magic system to standard D&D is not a viable tactic, at least not in my experience. I see no major problem with it at all, but then again, I consider the D&D magic system to have its own problems as well.</p><p></p><p>The Channeller is a solid class in the campaigns I have been a part of. Indeed, at lower levels they seem to be fine. It's at higher levels they can have issues, especially if the spellcasting players keep the standard D&D spells expectations rather than adapting to Midnight's style.</p><p></p><p>Herooic paths are flavorful and cool in general. Strangely enough, they remind me of feats in that some are awesome, others are poor, etc.Overall, though, I think they are solid. They are, however, meant to stand on their own, not complement or directly replace magic items, IMO.</p><p></p><p>I think you could try the approach you mention about the covenant magic items, but it will require some tweaking to figure out how you want it to work. I like the concept, but have no experience with what you propose.</p><p></p><p>My experience with Midnight has been good overall, with many enjoyable moments. I think it's like any other setting in that it is open to multiple styles of play and not set in one rigid mode. It strikes me that Midnight has gotten the unfortunate stereotype of "The Great Evil Has Won and There is No Hope!" That's not even the focus of the campaign and has been quite overblown, IMO. Instead, it's more about what people will and will not do to survive and perhaps, just perhaps, find some way to improve their lot in life.</p></blockquote><p></p>
[QUOTE="Nighthawk, post: 1273597, member: 12733"] I have been in involved in the Midnight setting as both a player and a gm. So far, it's my favorite setting, which definitely makes my views biased in favor of Midnight. :) The magic system works, but with some kinks. This is highly dependent on what type of Midnight campaign is played and whether or not the participants can deal with the changes. Forcing the Midnight magic system to standard D&D is not a viable tactic, at least not in my experience. I see no major problem with it at all, but then again, I consider the D&D magic system to have its own problems as well. The Channeller is a solid class in the campaigns I have been a part of. Indeed, at lower levels they seem to be fine. It's at higher levels they can have issues, especially if the spellcasting players keep the standard D&D spells expectations rather than adapting to Midnight's style. Herooic paths are flavorful and cool in general. Strangely enough, they remind me of feats in that some are awesome, others are poor, etc.Overall, though, I think they are solid. They are, however, meant to stand on their own, not complement or directly replace magic items, IMO. I think you could try the approach you mention about the covenant magic items, but it will require some tweaking to figure out how you want it to work. I like the concept, but have no experience with what you propose. My experience with Midnight has been good overall, with many enjoyable moments. I think it's like any other setting in that it is open to multiple styles of play and not set in one rigid mode. It strikes me that Midnight has gotten the unfortunate stereotype of "The Great Evil Has Won and There is No Hope!" That's not even the focus of the campaign and has been quite overblown, IMO. Instead, it's more about what people will and will not do to survive and perhaps, just perhaps, find some way to improve their lot in life. [/QUOTE]
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