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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6846672" data-attributes="member: 6701872"><p>That's not entirely at the fault of the HP threshold not changing as much as the typical HP of a high-level threat over the editions. To a point, it is, yes, such as that the threshold was raised to 100 in 3.5 (a 66% increase to the AD&D threshold) when high-level hit points were actually often close to double their equivalent AD&D values, if not more.</p><p></p><p>But with 5th edition spell effects were re-built not to match the prior edition potency, but to specifically hit a desired potency for 5th edition and its intended playstyle - in which a spell that had as potent an effect as the AD&D power word kill did in AD&D (as you say, instant death of nearly any enemy) is entirely inappropriate for even the highest level of spells. So the effect was intentionally reduced from being an "instant death for nearly anything" to being an "option to make a fight you are already winning end a round or two sooner."</p><p></p><p>It's how all of the formerly "win button" spells have been treated with their 5th edition re-designs, at all levels of play (though some are less harshly judged for it than the power word spells, primarily because they aren't the highest levels of spells in the game and thus don't have as grand of expectations to live up to)</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6846672, member: 6701872"] That's not entirely at the fault of the HP threshold not changing as much as the typical HP of a high-level threat over the editions. To a point, it is, yes, such as that the threshold was raised to 100 in 3.5 (a 66% increase to the AD&D threshold) when high-level hit points were actually often close to double their equivalent AD&D values, if not more. But with 5th edition spell effects were re-built not to match the prior edition potency, but to specifically hit a desired potency for 5th edition and its intended playstyle - in which a spell that had as potent an effect as the AD&D power word kill did in AD&D (as you say, instant death of nearly any enemy) is entirely inappropriate for even the highest level of spells. So the effect was intentionally reduced from being an "instant death for nearly anything" to being an "option to make a fight you are already winning end a round or two sooner." It's how all of the formerly "win button" spells have been treated with their 5th edition re-designs, at all levels of play (though some are less harshly judged for it than the power word spells, primarily because they aren't the highest levels of spells in the game and thus don't have as grand of expectations to live up to) [/QUOTE]
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