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<blockquote data-quote="Uller" data-source="post: 7398169" data-attributes="member: 413"><p>I use roll20 and healthbars...so the players know how much damage they have done and how damaged a monster is. They can figure out the rest.</p><p></p><p>When not using roll20 I use the 4e "bloodied" condition and will tell the players when a monster is on its last legs. When they hit the first few times I give some indication how much a hit hurts it so they can make reasonable guesses and Im not going to let them waste a spell.</p><p></p><p>It seems to me that for PCs PWK is a way around legendary resistance, magic resistance and damage immunities....the monster is wounded and you want to finish it off before it gets to use its awesome high damage attack again and you want a guarantee..."PWK: For when it absolutely positively must be killed right now."</p><p></p><p>For NPCs using it against PCs, it is particularly potent....especially those PCs that neglected to have CON as a good stat.</p><p></p><p>Yes...revivify can bring them back...hopefully the paladin or cleric hasn't already used that spell slot up on something else. Just because PCs CAN spend a resource to counter something doesn't mean they will have that resource available...that's kind of the point of resource depletion through adventuring.</p></blockquote><p></p>
[QUOTE="Uller, post: 7398169, member: 413"] I use roll20 and healthbars...so the players know how much damage they have done and how damaged a monster is. They can figure out the rest. When not using roll20 I use the 4e "bloodied" condition and will tell the players when a monster is on its last legs. When they hit the first few times I give some indication how much a hit hurts it so they can make reasonable guesses and Im not going to let them waste a spell. It seems to me that for PCs PWK is a way around legendary resistance, magic resistance and damage immunities....the monster is wounded and you want to finish it off before it gets to use its awesome high damage attack again and you want a guarantee..."PWK: For when it absolutely positively must be killed right now." For NPCs using it against PCs, it is particularly potent....especially those PCs that neglected to have CON as a good stat. Yes...revivify can bring them back...hopefully the paladin or cleric hasn't already used that spell slot up on something else. Just because PCs CAN spend a resource to counter something doesn't mean they will have that resource available...that's kind of the point of resource depletion through adventuring. [/QUOTE]
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