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<blockquote data-quote="CapnZapp" data-source="post: 7399601" data-attributes="member: 12731"><p>I'm looking at this from a game design perspective. I ideally want WotC to grade all options, then weed out the red and brown ones. Since this increases options in practical play (as opposed to options on paper only) it makes the game better for everybody.</p><p></p><p>When something is red, generally terrible, underpowered, weak compared to the alternatives it's okay to say so. You should try it sometime.</p><p></p><p>In this case, we are in agreement the spell probably shouldn't be changed (even if we disagree about its rating as a player choice). </p><p></p><p>As I have said a million times by now, the spell does have a niche. That niche is CR 10-15 enemy casters using it against the player characters.</p><p></p><p>Why those boundaries? Because CR 10 is probably the lowest challenge where the adventurers have enough resources to ressurrect their fallen comrade (since it's plausible the party is only level 5).</p><p></p><p>As a "finisher" it's definitely not worth a level 9 slot, though. You don't waste your best slot on merely putting down someone who's already damaged. And CR 15 is probably the highest challenge where the spell can actually take someone out without waiting for it to become hurt first, considering that around levels 10-15 most party members will sport a hundred hp.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7399601, member: 12731"] I'm looking at this from a game design perspective. I ideally want WotC to grade all options, then weed out the red and brown ones. Since this increases options in practical play (as opposed to options on paper only) it makes the game better for everybody. When something is red, generally terrible, underpowered, weak compared to the alternatives it's okay to say so. You should try it sometime. In this case, we are in agreement the spell probably shouldn't be changed (even if we disagree about its rating as a player choice). As I have said a million times by now, the spell does have a niche. That niche is CR 10-15 enemy casters using it against the player characters. Why those boundaries? Because CR 10 is probably the lowest challenge where the adventurers have enough resources to ressurrect their fallen comrade (since it's plausible the party is only level 5). As a "finisher" it's definitely not worth a level 9 slot, though. You don't waste your best slot on merely putting down someone who's already damaged. And CR 15 is probably the highest challenge where the spell can actually take someone out without waiting for it to become hurt first, considering that around levels 10-15 most party members will sport a hundred hp. [/QUOTE]
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