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Let's talk Procedure of Play
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<blockquote data-quote="Umbran" data-source="post: 9865533" data-attributes="member: 177"><p>I, personally, have always preferred "process of play" over "procedure of play"</p><p></p><p>A process is a <em>series of steps</em> you do to get to a conclusion or resolution.</p><p></p><p>Mechanics are among the steps you use during the process.</p><p></p><p>Communication is a tool used during the process, but it is not itself the process.</p><p></p><p>So, for D&D, the process of play for a generic non-combat action might be:</p><p></p><ul> <li data-xf-list-type="ul">Player declares an action they want their PC to take.</li> <li data-xf-list-type="ul">GM decides if there is any risk of failure, or consequences to failure.</li> <li data-xf-list-type="ul">If there are no risks/consequences, <ul> <li data-xf-list-type="ul">GM narrates success.</li> </ul></li> <li data-xf-list-type="ul">If there are risks/consequences:<ul> <li data-xf-list-type="ul">GM chooses what attribute or skill roll is appropriate, and target number/modifiers.</li> <li data-xf-list-type="ul">Player rolls attribute skill/check, PC and GM modifiers are applied, result is compared to TN</li> <li data-xf-list-type="ul">Result (success or failure) is narrated by GM.</li> </ul></li> </ul><p>Repeat as necessary.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9865533, member: 177"] I, personally, have always preferred "process of play" over "procedure of play" A process is a [I]series of steps[/I] you do to get to a conclusion or resolution. Mechanics are among the steps you use during the process. Communication is a tool used during the process, but it is not itself the process. So, for D&D, the process of play for a generic non-combat action might be: [LIST] [*]Player declares an action they want their PC to take. [*]GM decides if there is any risk of failure, or consequences to failure. [*]If there are no risks/consequences, [LIST] [*]GM narrates success. [/LIST] [*]If there are risks/consequences: [LIST] [*]GM chooses what attribute or skill roll is appropriate, and target number/modifiers. [*]Player rolls attribute skill/check, PC and GM modifiers are applied, result is compared to TN [*]Result (success or failure) is narrated by GM. [/LIST] [/LIST] Repeat as necessary. [/QUOTE]
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