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Let's talk Procedure of Play
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<blockquote data-quote="Umbran" data-source="post: 9865924" data-attributes="member: 177"><p>From back in my technical writing days - when documenting any process, you have choices to make as to the level of granularity you should use, depending on the purpose of the writing.</p><p></p><p>So, the question isn't whether your version is the process or not. The question is whether your version communicates what you want the reader to understand about the process.</p><p></p><p></p><p></p><p>As above, there is no single answer to that question.</p><p></p><p>The typical reason to talk about process of play around here is to look at the responsibilities and goals of different participants, and the framework for their interaction, especially for purposes of comparing and contrasting between games.</p><p></p><p>So, if you are comparing D&D and Daggerheart, the impact of the initiative system on the process may be something you really want to highlight. When comparing D&D and, say, GURPS, you may not find it relevant.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9865924, member: 177"] From back in my technical writing days - when documenting any process, you have choices to make as to the level of granularity you should use, depending on the purpose of the writing. So, the question isn't whether your version is the process or not. The question is whether your version communicates what you want the reader to understand about the process. As above, there is no single answer to that question. The typical reason to talk about process of play around here is to look at the responsibilities and goals of different participants, and the framework for their interaction, especially for purposes of comparing and contrasting between games. So, if you are comparing D&D and Daggerheart, the impact of the initiative system on the process may be something you really want to highlight. When comparing D&D and, say, GURPS, you may not find it relevant. [/QUOTE]
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