Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lets Talk Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6122073" data-attributes="member: 14506"><p>Wow, I don't see it. Caps were such an important invention in my opinion. 20th level caster does 20d6 fireball, no way that allows too much potential for lower spell slots. Fireball now does 5d6, and memorize it at higher level for +1d6, is this currently enough damage? So a 9th level slot it would do 11d6. I dont think so, for a 9th level slot. That said, higher level spells will do more base damage.</p><p></p><p>The other thing is the current spell list mixed right with the number of spells per day? perhaps not. Since the emphasis is put on your upper level slots for damage dealing and your lower level slots for buffs and utility spells. Perhaps the spell chart is not set appropriately.</p><p></p><p>There is a lot of multi-classing potential with this system. Taking a 3e style multi-classing system. if you are a 3/3 cleric/wizard you might have the slots as a 6th level caster but only know the spells of a 3rd level cleric and a 3rd level wizard. So you can cast up to 3rd level spells but you only know up to 2nd level spells. you can fill those slots with pumped up 1st and 2nd level spells. Very good system I think.</p><p></p><p>One last thing, I don't think the power of high level spells should be balanced against a really long time to recover them like in 1e/2e. No one used that. It could take a cleric a whole day to recover his spells as I recall. Nah.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6122073, member: 14506"] Wow, I don't see it. Caps were such an important invention in my opinion. 20th level caster does 20d6 fireball, no way that allows too much potential for lower spell slots. Fireball now does 5d6, and memorize it at higher level for +1d6, is this currently enough damage? So a 9th level slot it would do 11d6. I dont think so, for a 9th level slot. That said, higher level spells will do more base damage. The other thing is the current spell list mixed right with the number of spells per day? perhaps not. Since the emphasis is put on your upper level slots for damage dealing and your lower level slots for buffs and utility spells. Perhaps the spell chart is not set appropriately. There is a lot of multi-classing potential with this system. Taking a 3e style multi-classing system. if you are a 3/3 cleric/wizard you might have the slots as a 6th level caster but only know the spells of a 3rd level cleric and a 3rd level wizard. So you can cast up to 3rd level spells but you only know up to 2nd level spells. you can fill those slots with pumped up 1st and 2nd level spells. Very good system I think. One last thing, I don't think the power of high level spells should be balanced against a really long time to recover them like in 1e/2e. No one used that. It could take a cleric a whole day to recover his spells as I recall. Nah. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lets Talk Spells
Top