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<blockquote data-quote="Ainulindalion" data-source="post: 6864644" data-attributes="member: 6801319"><p>One of the biggest changes that I think would help make whips effective would be to make them work the Polearm Master Feat so that you get an OA when the enemy enters your reach. I have a character that is a priestess of Loviatar and would take the feat in a heartbeat if it let her do that, even for no other benefit to her.</p><p></p><p>Most of the other feats that affect certain fighting styles have benefits that exist outside of that fighting style, at least to a minor degree. Polearm Master does not.</p><p></p><p>If I was writing a Whip Master feat, it would probably look something like this:</p><p>Prerequisite: Proficiency with the whip.</p><p>While wielding a whip, you gain the following benefits:</p><p>*You may make an opportunity attack when an enemy enters your reach.</p><p>*You learn the Disarming Attack and Trip Attack maneuvers from the Battle Master archetype of the fighter class, but you may only use them with a whip, unless you know them from another source. The saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You may perform each maneuver once per short or long rest, and when you do, your whip deals 2d4 slashing damage instead of 1d4 slashing damage. You may not also use these attacks to trigger the use of superiority dice, if you have any.</p><p></p><p></p><p>That wouldn't be the final form, probably. I'd have to think about the wording some more - I don't want it to out power Martial Adept in any significant way.</p><p></p><p>But this makes the whip into an attractive option I would think for a character with proficiency and rogue levels, since the whip is a finesse weapon.</p></blockquote><p></p>
[QUOTE="Ainulindalion, post: 6864644, member: 6801319"] One of the biggest changes that I think would help make whips effective would be to make them work the Polearm Master Feat so that you get an OA when the enemy enters your reach. I have a character that is a priestess of Loviatar and would take the feat in a heartbeat if it let her do that, even for no other benefit to her. Most of the other feats that affect certain fighting styles have benefits that exist outside of that fighting style, at least to a minor degree. Polearm Master does not. If I was writing a Whip Master feat, it would probably look something like this: Prerequisite: Proficiency with the whip. While wielding a whip, you gain the following benefits: *You may make an opportunity attack when an enemy enters your reach. *You learn the Disarming Attack and Trip Attack maneuvers from the Battle Master archetype of the fighter class, but you may only use them with a whip, unless you know them from another source. The saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You may perform each maneuver once per short or long rest, and when you do, your whip deals 2d4 slashing damage instead of 1d4 slashing damage. You may not also use these attacks to trigger the use of superiority dice, if you have any. That wouldn't be the final form, probably. I'd have to think about the wording some more - I don't want it to out power Martial Adept in any significant way. But this makes the whip into an attractive option I would think for a character with proficiency and rogue levels, since the whip is a finesse weapon. [/QUOTE]
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