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<blockquote data-quote="bedir than" data-source="post: 6864703" data-attributes="member: 6789971"><p>In many ways I see the "Weapon Specific Feats" as a replacement for weapon specialization. I actually think all weapons should have a feat that applies to it, or groups of similar weapons.</p><p></p><p>Defensive Duelist - finesse weapons</p><p>Crossbow Expert - crossbows (minor carry-over to other ranged weapons)</p><p>Great Weapon Master - heavy weapons (minor carry-over to other melee weapons)</p><p>Polearm Master - polearms (but not the pike) and quarterstaff</p><p>Sharpshooter - all ranged weapons (I would prefer this as all weapons that have the ammunition trait)</p><p>Tavern Brawler - improvised and unarmed attacks</p><p></p><p>There are some weapon categories that aren't covered or are barely covered</p><p>Thrown Weapons (often these don't do much damage and DnD has the historics of throwing 2 or 3 in a single attack)</p><p>Whip</p><p>Nets</p><p>Peasant Weapons (club, dagger, sickle, staff, sling, polearms)</p><p>Siege Weapons</p><p></p><p>I would also suggest grouped weapon specific Feats add some interesting flavor beyond +1/+1 and +2/+3 of the past.</p><p>Swords, Axes, Hammers</p></blockquote><p></p>
[QUOTE="bedir than, post: 6864703, member: 6789971"] In many ways I see the "Weapon Specific Feats" as a replacement for weapon specialization. I actually think all weapons should have a feat that applies to it, or groups of similar weapons. Defensive Duelist - finesse weapons Crossbow Expert - crossbows (minor carry-over to other ranged weapons) Great Weapon Master - heavy weapons (minor carry-over to other melee weapons) Polearm Master - polearms (but not the pike) and quarterstaff Sharpshooter - all ranged weapons (I would prefer this as all weapons that have the ammunition trait) Tavern Brawler - improvised and unarmed attacks There are some weapon categories that aren't covered or are barely covered Thrown Weapons (often these don't do much damage and DnD has the historics of throwing 2 or 3 in a single attack) Whip Nets Peasant Weapons (club, dagger, sickle, staff, sling, polearms) Siege Weapons I would also suggest grouped weapon specific Feats add some interesting flavor beyond +1/+1 and +2/+3 of the past. Swords, Axes, Hammers [/QUOTE]
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