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<blockquote data-quote="Guest 6801328" data-source="post: 6865603"><p>Not without a Feat, and with that Feat you could use a d8 weapon instead of a d4 weapon. The only reason to use the whip would be reach, which isn't really that useful. If Whips were "light" then, I agree, we wouldn't need a Feat. It would be a choice between d6 or d4 + reach. That seems like a good trade. </p><p></p><p>And if it <em>is</em> a Feat, then it has to be one that can compete with Dual Wielder (or whatever it's called).</p><p></p><p>I'm not a hard-core powergamer, but nor do I think that players should be mechanically punished for RP choices.</p><p></p><p> </p><p></p><p>Only to avoid effectively requiring everybody from carrying around a whip just to get a bonus to certain athletics or acrobatics checks. May as well just reduce the DC on those checks.</p><p></p><p>Imagine if Magnifying glass added proficiency (twice if you already have it) to Investigation. It costs 100gp, but wouldn't EVERYBODY interested in that skill run out and buy one as soon as they could? </p><p></p><p>A whip only costs 2gp. </p><p></p><p></p><p></p><p>Not sure which question you're asking here (did you mean "wouldn't" instead of "would"?) but...</p><p>1) I think it should require a feat for the above reason</p><p>2) I was looking to add utility outside of combat to make it more interesting</p><p>3) The problematic part is which Athletics/Acrobatics checks. The three choices are "DM's discretion" "If there is an anchor point" (which to me sounds like DM's Discretion) or "Always". Not sure what the best answer is. </p><p></p><p></p><p></p><p>Nor I, but that doesn't mean that it couldn't be, if somebody wanted to be creative. And if it's not a Monk weapon then no Monk will ever use it. (Not just for the damage but because some abilities require Monk Weapons to be used.) I don't see a reason to <em>not</em> allow Monks to join in the fun.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6865603"] Not without a Feat, and with that Feat you could use a d8 weapon instead of a d4 weapon. The only reason to use the whip would be reach, which isn't really that useful. If Whips were "light" then, I agree, we wouldn't need a Feat. It would be a choice between d6 or d4 + reach. That seems like a good trade. And if it [I]is[/I] a Feat, then it has to be one that can compete with Dual Wielder (or whatever it's called). I'm not a hard-core powergamer, but nor do I think that players should be mechanically punished for RP choices. Only to avoid effectively requiring everybody from carrying around a whip just to get a bonus to certain athletics or acrobatics checks. May as well just reduce the DC on those checks. Imagine if Magnifying glass added proficiency (twice if you already have it) to Investigation. It costs 100gp, but wouldn't EVERYBODY interested in that skill run out and buy one as soon as they could? A whip only costs 2gp. Not sure which question you're asking here (did you mean "wouldn't" instead of "would"?) but... 1) I think it should require a feat for the above reason 2) I was looking to add utility outside of combat to make it more interesting 3) The problematic part is which Athletics/Acrobatics checks. The three choices are "DM's discretion" "If there is an anchor point" (which to me sounds like DM's Discretion) or "Always". Not sure what the best answer is. Nor I, but that doesn't mean that it couldn't be, if somebody wanted to be creative. And if it's not a Monk weapon then no Monk will ever use it. (Not just for the damage but because some abilities require Monk Weapons to be used.) I don't see a reason to [I]not[/I] allow Monks to join in the fun. [/QUOTE]
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