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<blockquote data-quote="Cap'n Kobold" data-source="post: 6865913" data-attributes="member: 6802951"><p>You only need a feat if you want to attack with multiple weapons in the same round. Nothing stops you from having a Rapier in one hand and a whip in the other, and attacking with the whip when you're 10 ft away, and the rapier when you're right next to your opponent.</p><p>The whip's advantage is that it is a Finesse, Reach weapon. It gives up a couple of points of damage for being able to attack from out of normal melee range, such as from behind your tougher characters. If you're not making use of its primary advantage, it makes sense to use a weapon that doesn't have it if you want the minimal damage increase.</p><p></p><p>There is a specific feat designed to grant the simultaneous use of non-light weapons as dual-wielding. I don't think that being able to pick the best advantages out of other feats and combining them is a good way to balance new ones.</p><p>It shouldn't be "competing with dual wielder" because it shouldn't be granting the same effect at all. As with all feats, you should get benefits for taking both if you wanted.</p><p></p><p> I'm not seeing that happening. Exchanging a couple of points of damage for Reach <em><strong>isn't</strong></em> being punished.</p><p></p><p> If you make it automatic as your previous suggested feat (did you mean Acrobatics or Athletics?) then as you have written it, it would be expected to apply to every situation you were making that check, whether you were making the check to reduce your falling damage or to wriggle out of a grapple.</p><p></p><p> Doesn't that "logic" apply to every weapon in the book that isn't already a monk weapon though?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6865913, member: 6802951"] You only need a feat if you want to attack with multiple weapons in the same round. Nothing stops you from having a Rapier in one hand and a whip in the other, and attacking with the whip when you're 10 ft away, and the rapier when you're right next to your opponent. The whip's advantage is that it is a Finesse, Reach weapon. It gives up a couple of points of damage for being able to attack from out of normal melee range, such as from behind your tougher characters. If you're not making use of its primary advantage, it makes sense to use a weapon that doesn't have it if you want the minimal damage increase. There is a specific feat designed to grant the simultaneous use of non-light weapons as dual-wielding. I don't think that being able to pick the best advantages out of other feats and combining them is a good way to balance new ones. It shouldn't be "competing with dual wielder" because it shouldn't be granting the same effect at all. As with all feats, you should get benefits for taking both if you wanted. I'm not seeing that happening. Exchanging a couple of points of damage for Reach [I][B]isn't[/B][/I] being punished. If you make it automatic as your previous suggested feat (did you mean Acrobatics or Athletics?) then as you have written it, it would be expected to apply to every situation you were making that check, whether you were making the check to reduce your falling damage or to wriggle out of a grapple. Doesn't that "logic" apply to every weapon in the book that isn't already a monk weapon though? [/QUOTE]
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