Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets talk Wizard!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 4860323" data-attributes="member: 51930"><p>I think I see what you're getting at. </p><p> </p><p>Caution: the role of controller is cool. Striker is very different. Sorcerer is a bit awesome (which is why I play one) but keep in mind that you don't have to tag more damage dice to the wizard to make it the most powerful. Whatever challenges you put in front of them (and get creative here, it's not just cookie-cutter for any adventure), tailor them to the strengths of whoever is playing. </p><p> But, you want all the heroes to be heroes. Don't make it boring for everyone else, whatever you do. I know I hate the background; I like the spotlight. If I wanted to be a swordmage rather than a wizard... I wouldn't want to sit by while some player hogs the attention. It's a sign of bad GMing; really really bad bad bad bad bad GMing. I've suffered through nights where that happened, and if this could even remotely resemble your hopes for the scenario you describe, you should be very wary of that while you do this.</p><p> </p><p>Basically you can statistically change them, or simply save yourself the math and design encounters with the Wizard in mind. My below suggestions are a bit of both. I recommend the latter option (making the adventure with them in mind) as it's easier to make them shine than hope that stat changes will do it for you.</p><p> </p><p>MORE MINIONS: wizards are designed to annihilate minions. In <span style="color: orange">Turtledome!</span> (living 4e, here on the boards), I'm playing a sorcerer who used to be a wizard; we picked an arena battle vs. 100 skeleton minions. At the time, as a wizard, it would be a piece of cake to fight 100 minions (we had 2 wizards). Then I got morphed by a demiplane, and sorcerified.</p><p> What I'm getting at is that the wizard will seem more powerful if he's nailing 9 minions with one shot, which a sorcerer or warlock simply cannot accomplish. Scorching Burst, a Wizard at-will, can take out 9 monsters in one shot. Wow, that can be powerful.</p><p> Then throw in a solo brute to let the warlock, sorcerer and swordmage shine a bit. These guys do better with lots of damage on one target.</p><p> </p><p>HYBRID PCS: what if the wizard is a hybrid druid? they can have a wolf form as a backup to their regular wizard abilities.</p><p> </p><p>OTHER CONTROLLER POWERS: Are you using the Druid? You could allow wizards to use Druid and Invoker abilities, judging on a case-by-case basis. Decide what fits how you want wizards to be, then do it.</p><p> </p><p>OTHER ARCANE POWERS: let the wizard use Swordmage powers, or sorcerer powers using Int rather than Cha. This is a bad idea, I'm warning you now, but you sound like you might want to do it.</p><p> </p><p>MORE USE OUT OF CANTRIPS: make up scenarios where a Cantrip would come in handy. Not the only thing, like one answer for a riddle, but where it would be helpful. Specifically mage hand comes to mind. Imagine a SPHERE OF ANNIHILATION that can only be directed by Mage Hand. The sphere has to be moved into place, or contained in an item the party has, or the universe will get blown up. The other PCs can fight Orcus, or whoever. The Wizards can aid each other moving the sphere as minor actions (or move actions) while using ranged powers to attack in the same round.</p><p> </p><p>TEACH THE PLAYERS HOW TO USE WIZARDS PROPERLY: um, yeah. They need to think outside the box with wizards.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4860323, member: 51930"] I think I see what you're getting at. Caution: the role of controller is cool. Striker is very different. Sorcerer is a bit awesome (which is why I play one) but keep in mind that you don't have to tag more damage dice to the wizard to make it the most powerful. Whatever challenges you put in front of them (and get creative here, it's not just cookie-cutter for any adventure), tailor them to the strengths of whoever is playing. But, you want all the heroes to be heroes. Don't make it boring for everyone else, whatever you do. I know I hate the background; I like the spotlight. If I wanted to be a swordmage rather than a wizard... I wouldn't want to sit by while some player hogs the attention. It's a sign of bad GMing; really really bad bad bad bad bad GMing. I've suffered through nights where that happened, and if this could even remotely resemble your hopes for the scenario you describe, you should be very wary of that while you do this. Basically you can statistically change them, or simply save yourself the math and design encounters with the Wizard in mind. My below suggestions are a bit of both. I recommend the latter option (making the adventure with them in mind) as it's easier to make them shine than hope that stat changes will do it for you. MORE MINIONS: wizards are designed to annihilate minions. In [color=orange]Turtledome![/color] (living 4e, here on the boards), I'm playing a sorcerer who used to be a wizard; we picked an arena battle vs. 100 skeleton minions. At the time, as a wizard, it would be a piece of cake to fight 100 minions (we had 2 wizards). Then I got morphed by a demiplane, and sorcerified. What I'm getting at is that the wizard will seem more powerful if he's nailing 9 minions with one shot, which a sorcerer or warlock simply cannot accomplish. Scorching Burst, a Wizard at-will, can take out 9 monsters in one shot. Wow, that can be powerful. Then throw in a solo brute to let the warlock, sorcerer and swordmage shine a bit. These guys do better with lots of damage on one target. HYBRID PCS: what if the wizard is a hybrid druid? they can have a wolf form as a backup to their regular wizard abilities. OTHER CONTROLLER POWERS: Are you using the Druid? You could allow wizards to use Druid and Invoker abilities, judging on a case-by-case basis. Decide what fits how you want wizards to be, then do it. OTHER ARCANE POWERS: let the wizard use Swordmage powers, or sorcerer powers using Int rather than Cha. This is a bad idea, I'm warning you now, but you sound like you might want to do it. MORE USE OUT OF CANTRIPS: make up scenarios where a Cantrip would come in handy. Not the only thing, like one answer for a riddle, but where it would be helpful. Specifically mage hand comes to mind. Imagine a SPHERE OF ANNIHILATION that can only be directed by Mage Hand. The sphere has to be moved into place, or contained in an item the party has, or the universe will get blown up. The other PCs can fight Orcus, or whoever. The Wizards can aid each other moving the sphere as minor actions (or move actions) while using ranged powers to attack in the same round. TEACH THE PLAYERS HOW TO USE WIZARDS PROPERLY: um, yeah. They need to think outside the box with wizards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets talk Wizard!
Top