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<blockquote data-quote="Lilcamper" data-source="post: 8918726" data-attributes="member: 6887513"><p>We’ve been playing Shadowrun for about 8 sessions now - the characters had some increase in abilities, but are not that powerfull yet.</p><p>The system (SR5e) is serviceable, but the players are getting a little tired of so much dice rolling, and the ones not that invested in high initiative numbers feel a little cheated, as the ability to do extra actions in the same combat round is simply too good to pass.</p><p>Nevertheless, last session was the clímax of the last four sessions, with the players, after hunting for a NPC that has ties with their past, and finding that he is being held on a paramilitar base, scheduled to be transfered to an unknown (for them at least) location, decided that they needed to save him with haste.</p><p></p><p>They planned quickly, and decided to to a “daring rescue mission”, hoping for a quick extraction, but knowing that they have a penchant for ending their runs gun blazing...</p><p></p><p>The group consists on 4 characters, a CQB specialist (which will be the character that I will describe the actions here, henceforth called simply PC, for player character), a decker, which will stay near the base, but will attack the security systems, and was doing most of his actions by surveillance drones, a sniper, which got to a high position some 200 meters away from the base, acting as eyes for the group (and also using some drones), and an “assault specialist”, which tried to enter the base from another position. Yes, my players do love to divide my attention, wich can drive me crazy sometimes, but they are good players.</p><p></p><p>So, for the preparations, they noticed that there were a 8 wheeled truck and an Armored Personal Carrier – APC, poised to leave the base from a main gate, which was heavily guarded by 4 soldiers with weapons emplacements. The remaing of the base was encircled by a three meters high solid wall with razor wire on top of it, and consisted of two buildings. Not knowing in what building their target was, they decided that each one of the shooters (the PC and the assault specialist) would infiltrate one of the buildings at the same time.</p><p></p><p>The decker neutralized the razor wire anti-tampering system, while the sniper told PC that there were three soldiers guarding her target building – two at the front door, and a third circling the building at a 15 minutes interval. There was only one window at the opposing side of the door, turned to the wall, so a perfect infiltration point.</p><p></p><p>The sniper put an unactivated anti-vehicular mine about 10 meters from the gate, in such a way that he could choose when to give it a wireless command to detonate. He was also on overwatch for anything happening on the vehicles.</p><p></p><p>This is the base scenario, and next post I will state PC here, describe her actions, and roll the same dice as her player rolled, but considering the results that we got on actual play. But be warned, it was a combat-heavy session! I will skim over some things for ease of understading, and try to explain the rules at least a little, for increased comprehension and better understanding on the differences for each test.</p><p></p><p>After finishing, I will begin using other systems.</p></blockquote><p></p>
[QUOTE="Lilcamper, post: 8918726, member: 6887513"] We’ve been playing Shadowrun for about 8 sessions now - the characters had some increase in abilities, but are not that powerfull yet. The system (SR5e) is serviceable, but the players are getting a little tired of so much dice rolling, and the ones not that invested in high initiative numbers feel a little cheated, as the ability to do extra actions in the same combat round is simply too good to pass. Nevertheless, last session was the clímax of the last four sessions, with the players, after hunting for a NPC that has ties with their past, and finding that he is being held on a paramilitar base, scheduled to be transfered to an unknown (for them at least) location, decided that they needed to save him with haste. They planned quickly, and decided to to a “daring rescue mission”, hoping for a quick extraction, but knowing that they have a penchant for ending their runs gun blazing... The group consists on 4 characters, a CQB specialist (which will be the character that I will describe the actions here, henceforth called simply PC, for player character), a decker, which will stay near the base, but will attack the security systems, and was doing most of his actions by surveillance drones, a sniper, which got to a high position some 200 meters away from the base, acting as eyes for the group (and also using some drones), and an “assault specialist”, which tried to enter the base from another position. Yes, my players do love to divide my attention, wich can drive me crazy sometimes, but they are good players. So, for the preparations, they noticed that there were a 8 wheeled truck and an Armored Personal Carrier – APC, poised to leave the base from a main gate, which was heavily guarded by 4 soldiers with weapons emplacements. The remaing of the base was encircled by a three meters high solid wall with razor wire on top of it, and consisted of two buildings. Not knowing in what building their target was, they decided that each one of the shooters (the PC and the assault specialist) would infiltrate one of the buildings at the same time. The decker neutralized the razor wire anti-tampering system, while the sniper told PC that there were three soldiers guarding her target building – two at the front door, and a third circling the building at a 15 minutes interval. There was only one window at the opposing side of the door, turned to the wall, so a perfect infiltration point. The sniper put an unactivated anti-vehicular mine about 10 meters from the gate, in such a way that he could choose when to give it a wireless command to detonate. He was also on overwatch for anything happening on the vehicles. This is the base scenario, and next post I will state PC here, describe her actions, and roll the same dice as her player rolled, but considering the results that we got on actual play. But be warned, it was a combat-heavy session! I will skim over some things for ease of understading, and try to explain the rules at least a little, for increased comprehension and better understanding on the differences for each test. After finishing, I will begin using other systems. [/QUOTE]
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