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<blockquote data-quote="Lilcamper" data-source="post: 8924768" data-attributes="member: 6887513"><p>Nice to know! I never actually took a look at the gaming tables! Maybe I find something for me this time!</p><p></p><p><strong><u><span style="font-size: 18px">EABA</span></u></strong></p><p></p><p>Now, on to EABA. First, EABA is an acronym for "End All, Be All" a pompous name for a RPG that, for me, seems just like "GURPS, but better" - it is simulationist, but not at the level of details of GURPS, it has metacurrency, its dice system is interesting, where you roll Xd6, and select only the three better results, so, after a while, having a high level on an ability/skill gets you diminishing returns. Also, everything is mensured in levels, and scales almost the same way, using a neat universal table. In general, when you increase something by 3 levels, it is two times as effective. For example, if you have Strenght 7 (the common level for a normal human), and you try to throw a weight 2 stone, you can throw it 7-2 = 5 levels on the distance column of the table. (ok, writing it here it don't seem that intuitive...).</p><p>Unfortunatelly, the system is not well known, and, nowadays, even though it don't reach GURPS or Shadowrun levels of details, it can get a little complicated. Also, it don't have any well know setting, which is a bummer, because we could use some standard fantasy, cyberpunk or modern action books, which takes us to the next problem: the writing is very technical, specially when you reach the chapter on Powers - you have to build EVERYTHING, and, while the power system is very flexible, it is also very arcane, and has so many options, turns and levers that it scares you.</p><p></p><p>Having said all of that, I do like it quite a lot, and, even though I never actually played it more than a single session, I love it, and time over time, I try to endure the power system. This was the first ruleset that I tried to translate the scenes into. Lets see about the characters:</p><p></p><p><strong><u>PC</u></strong></p><p></p><p>As said before, Attributes in EABA varies, for a normal human adult, from about 4 to 12, 7 being the norm. It also translates directly into a dice roll, as noted in parentheses.</p><p></p><p>For attributes, she has</p><p>Strength 8(9) (3d+0) Agility 10(11) (3d+2) Awareness 8 (2d+2) Will 7 (2d+1) Health 8 (2d+2) Fate 3 (1d), with a Weakness in "Power", for +2A.</p><p></p><p>Derivate Attributes (that can matter in the scenes):</p><p>Dodge 6(7) Walk 4 (1,4m) Run 6 (3m) Sprint 8 (6m) Initiative 11(12) (considering Agility).</p><p>Stamina 8 Hits 16 Hits Brackets 4</p><p></p><p>For skills, we have the following:</p><p>Brawling +1d (4d+2), Firearms: Longarms +2d (Shotgun Specialization +1d)(5d+2/6d+2), Firearms: Pistols +1d (4d+2), Throwning +0d (3d+2), Security Systems +2d (4d+2), Stealth +2d (5d+2), Trade: Acrobat +1d (4d+2), Medicine +0d (2d+1)</p><p>Culturally she has Driving: Ground Vehicles at +0d (3d+2).</p><p></p><p>Seems about right, even though I missed having some kind of "Athletics" skill. Needing to have Climbing, Swimming and Running as skill while having so few skill points seems like punishing.</p><p></p><p>For traits she has "Animal Defender"</p><p></p><p>I had to built her cyberware using the Power System, which took me quite some time:</p><p></p><ul> <li data-xf-list-type="ul">Cyber-eye with Night Vision, Thermographic Vision and Smartlink (Level 7(2d+1) night and heat vision, +1 to Firearms and +1 Acc with firearms;</li> <li data-xf-list-type="ul">Muscular Implant (+1 to Agility and to Strength);</li> <li data-xf-list-type="ul">Wired Reflexes (+1 to Dodge and to Initiative).</li> </ul><p></p><p>For equipment, she has:</p><p></p><ul> <li data-xf-list-type="ul">Heavy pistol (extrapolated from the 9mm pistol base stats) - ACC 1 Damage 2d+2, 15 clip;</li> <li data-xf-list-type="ul">Tactical Shotgun - ACC 3 Damage 3d+2g, 10 clip;</li> <li data-xf-list-type="ul">2 Flashbang grenades;</li> <li data-xf-list-type="ul">Urban Explorer Jumpsuit - 3d+2 flexible armor over chest, with 3d (only 1d vs firearms) flexible armor on limbs.</li> </ul><p>All of these gear were extrapolated from existing gear in the book, so they may contain some errors.</p><p></p><p>The soldiers that she will fight have:</p><p></p><p>Attributes</p><p>Strength 8 (2d+2) Agility 8 (2d+2) Awareness 7 (2d+1) Will 7 (2d+1) Health 8 (2d+2) Fate 3 (1d)</p><p>Derivate Attributes (that can matter in the scenes):</p><p>Dodge 4 Walk 4 (1,4m) Run 6 (3m) Sprint 8 (6m) Initiative 8 (considering Agility).</p><p>Stamina 8 Hits 16 Hits Brackets 4</p><p></p><p>Skills</p><p>Brawling 3d+2, Firearms 4d+2, Driving 3d+2</p><p>Equipment will be dependent on each soldier's role.</p><p></p><p>Well, I think that that's it! Now, on we go to the scenes!</p></blockquote><p></p>
[QUOTE="Lilcamper, post: 8924768, member: 6887513"] Nice to know! I never actually took a look at the gaming tables! Maybe I find something for me this time! [B][U][SIZE=5]EABA[/SIZE][/U][/B] Now, on to EABA. First, EABA is an acronym for "End All, Be All" a pompous name for a RPG that, for me, seems just like "GURPS, but better" - it is simulationist, but not at the level of details of GURPS, it has metacurrency, its dice system is interesting, where you roll Xd6, and select only the three better results, so, after a while, having a high level on an ability/skill gets you diminishing returns. Also, everything is mensured in levels, and scales almost the same way, using a neat universal table. In general, when you increase something by 3 levels, it is two times as effective. For example, if you have Strenght 7 (the common level for a normal human), and you try to throw a weight 2 stone, you can throw it 7-2 = 5 levels on the distance column of the table. (ok, writing it here it don't seem that intuitive...). Unfortunatelly, the system is not well known, and, nowadays, even though it don't reach GURPS or Shadowrun levels of details, it can get a little complicated. Also, it don't have any well know setting, which is a bummer, because we could use some standard fantasy, cyberpunk or modern action books, which takes us to the next problem: the writing is very technical, specially when you reach the chapter on Powers - you have to build EVERYTHING, and, while the power system is very flexible, it is also very arcane, and has so many options, turns and levers that it scares you. Having said all of that, I do like it quite a lot, and, even though I never actually played it more than a single session, I love it, and time over time, I try to endure the power system. This was the first ruleset that I tried to translate the scenes into. Lets see about the characters: [B][U]PC[/U][/B] As said before, Attributes in EABA varies, for a normal human adult, from about 4 to 12, 7 being the norm. It also translates directly into a dice roll, as noted in parentheses. For attributes, she has Strength 8(9) (3d+0) Agility 10(11) (3d+2) Awareness 8 (2d+2) Will 7 (2d+1) Health 8 (2d+2) Fate 3 (1d), with a Weakness in "Power", for +2A. Derivate Attributes (that can matter in the scenes): Dodge 6(7) Walk 4 (1,4m) Run 6 (3m) Sprint 8 (6m) Initiative 11(12) (considering Agility). Stamina 8 Hits 16 Hits Brackets 4 For skills, we have the following: Brawling +1d (4d+2), Firearms: Longarms +2d (Shotgun Specialization +1d)(5d+2/6d+2), Firearms: Pistols +1d (4d+2), Throwning +0d (3d+2), Security Systems +2d (4d+2), Stealth +2d (5d+2), Trade: Acrobat +1d (4d+2), Medicine +0d (2d+1) Culturally she has Driving: Ground Vehicles at +0d (3d+2). Seems about right, even though I missed having some kind of "Athletics" skill. Needing to have Climbing, Swimming and Running as skill while having so few skill points seems like punishing. For traits she has "Animal Defender" I had to built her cyberware using the Power System, which took me quite some time: [LIST] [*]Cyber-eye with Night Vision, Thermographic Vision and Smartlink (Level 7(2d+1) night and heat vision, +1 to Firearms and +1 Acc with firearms; [*]Muscular Implant (+1 to Agility and to Strength); [*]Wired Reflexes (+1 to Dodge and to Initiative). [/LIST] For equipment, she has: [LIST] [*]Heavy pistol (extrapolated from the 9mm pistol base stats) - ACC 1 Damage 2d+2, 15 clip; [*]Tactical Shotgun - ACC 3 Damage 3d+2g, 10 clip; [*]2 Flashbang grenades; [*]Urban Explorer Jumpsuit - 3d+2 flexible armor over chest, with 3d (only 1d vs firearms) flexible armor on limbs. [/LIST] All of these gear were extrapolated from existing gear in the book, so they may contain some errors. The soldiers that she will fight have: Attributes Strength 8 (2d+2) Agility 8 (2d+2) Awareness 7 (2d+1) Will 7 (2d+1) Health 8 (2d+2) Fate 3 (1d) Derivate Attributes (that can matter in the scenes): Dodge 4 Walk 4 (1,4m) Run 6 (3m) Sprint 8 (6m) Initiative 8 (considering Agility). Stamina 8 Hits 16 Hits Brackets 4 Skills Brawling 3d+2, Firearms 4d+2, Driving 3d+2 Equipment will be dependent on each soldier's role. Well, I think that that's it! Now, on we go to the scenes! [/QUOTE]
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