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<blockquote data-quote="Lilcamper" data-source="post: 8928066" data-attributes="member: 6887513"><p>Continuing...</p><p></p><p><strong><u>Scene 2</u></strong></p><p></p><p>Without wasting time, PC draws a flashbang grenade, and, reading her shotgun from her back, throws the grenade through the window, waits half a second for it to explode, and tries to swiftly enter through the same window.</p><p></p><p>Now, since she is close to the window, and she just want to throw the grenade inside, she don’t need to actually roll to be successful, she simply does it. As we are still not in “combat mode”, there is no need for initiative, yet.</p><p></p><p></p><p>As soon as she hears the grenade going off, she jumps through the window. Normally I would not ask for a test, but the windows was only half open, remember? The player can either use a major Action to open it and move, or roll... Trade: Acrobatics? to “slide through” the gap. He chooses the last one, and rolls PC's Trade: Acrobatics of 4d+2 at Average Difficulty (7). She gets (4,5,1,4)+2 - 15, and easily succeeds. Again, she could simply "take 2's"...</p><p></p><p></p><p>Anyway, she moves inside the room, where she is face to face with two soldiers, both about 3 meters from her, 2 meters from one another, and with longarms in hand! They are still reeling from the flashbang, and, while one of them is using a standard security armor, the other is using a heavy combat vest!</p><p></p><p></p><p>Firstly - we need to acknowledge that there is no Flashbang or anything like that in the system, but there are rules for stunning, so lets improvise - we decide that everyone affected by it must roll a Hard (11) Will test or be stunned. Those using some kind of hearing or vision protection must roll a Challenging (9) Will test, and those with both protection must roll a Normal (7) Will test. It didn't matter in Shadowrun, but the soldier in heavy armor has vision protection built-in in his helmet, while the other has none, so both will roll their Will of 7 (2d+1), with the common soldier needing to hit 11, while the other has to hit 9.</p><p></p><p>Normal soldier rolled - (2,4)+1 - 7, Heavy armor soldier rolled - (3,4)+1 - 8. The first is stunned, the other's not. Time for initiative!</p><p></p><p>Combat is starting, and it is time for everyone to call Initiative and Dodge. PC declares Initiative +1 (+2 with cyber) and Dodge 3, the stunned guard cant declare anything, so he is at Initiative and Dodge 0, and HAS (heavy armor soldier) declares Initiative 1 and dodge 0 (he is sure he can't be hurt by PC's actions). PC goes first.</p><p></p><p>Turn 1 is only 1 second long, so PC can't do that much - he fires her shotgun at the stunned guard, aiming at his torso. The target is 3m away, for a base Difficulty of 6. She has Shotguns at 6d+2, so she easily hits him (2,2,1,4,4,5)+2 - 15. Since using shotshell she is considered to be doing 3 separated attacks, she hits with 1 attack, +1 per each 2 points by which she succeeded above the difficulty, so she got three hits.</p><p></p><p>The shotgun does 3d+2, but it is actually treated as 3 1d+2 attacks. Because of the distance, all pellets hit the torso, where the 3d+2 flexible armor completely stops any penetration, and the 6 points of non-lethal trauma damage (2 per "attack") transfered to the soldier are reduced to 4 by his Toughness of 2. It hurts him, but he is not even wounded...</p><p></p><p>Seeing that she is using a weapon that surely isn't the most adequate for the situation, she decides to do another major action, at -3 because it is the second action, and shoot him again, this time aiming at the head, increasing the Difficulty by 6 to 12. She has Shotguns at 6d+2, decreased to 5d+2, and rolls (1,3,1,6,3)+2 - 14, another hit! This soldier is hit in the head, and is in a bad situation!</p><p></p><p>Each shot is doing 1d+2 lethal, increase by +3 to 2d+2 each, for a total of... 6d+2. The total damage end up being (3,1,2,5,4,3)+2 - 20 points of damage, this is higher than his total hit points, so he is dead on the spot!</p><p></p><p>Now it is the HAS turn, and he levels his assault rifle at her and fires a burst. She is 3 meters from him, for base difficulty of 6, she is dodging, for an additional of +2, he needs to roll 8+ to hit. This is not good, so PC spends 1 point of Luck to reduce the soldier ability by -3 (-1d). He will then roll his Firearms skill of 4d+2, reduced to 3d+2, and needs to roll 8+. He rolls (3,2,2)+2 - 9, and hits PC.. He fired three rounds, but, because he succeeded by only 1 above the difficulty, only 1 shot is hitting her. He gets (3,4,1) - 8, or lower arm.</p><p></p><p>The rifle does 4d+1 damage, and the armor that PC is using is rated at 1d for firearms, so the damage is lowered to 3d+1. This is further lowered by 1d, because it is a limb hit, so the final damage is 2d+1, lowered yet again to 2d+0, the maximum damage that a limb can take in one hit. Now it seems like a good time to spend yet another point of Luck to lower this damage. Since it is the second time she is using luck, she needs to roll her Luck Attribute (1d+0) against Difficulty 3. She rolls exactly (3), and uses it, reducing the damage to a final 1d+0.</p><p></p><p>The soldier rolls and does (2) points of damage, a flesh wound! End of turn.</p><p></p><p>Next turn is 2 seconds long, and has a turn modifier of +2. PC sees that she is outgunned by the remaining soldier, so she opts for a "tactical retreat", and calls for 2(3) Initiative, and 6(7!) dodge. The soldier dont declare any Initiative or Dodge, he just wants to shoot at the intruder (PC).</p><p>Obviously, PC is first, and decides to sprint! Now, she can use her turn mod of +2 to cover more distance, but that bonus is nullified by the -2 to moving distances because she is dodging, so she can only move her normal sprinting distance of 6m, which she does, going past the remaining soldier and further inside the building. End of PC turn.</p><p></p><p>After her is the soldier turn again, and he decides to fire another burst at her, and, after it, go look for the downed soldier. Since PC went past him, she is now 5 meters away, for a base Difficulty of 8, increased to 15 because of PC's dodge value. He rolls his skills of 4d+2, getting (6,3,5,5)+2, or 18... he is hitting PC two times... the first hit her in the (4,3,3)- 10, chest, doing 4d+1 damage against her chest armor of 3d+2 flexible.</p><p>This reduces the damage to 2 points of lethal damage, and 6 points of non-lethal damage, further reduced to 4 non lethal. The second bullet his her in (1,6,4)- 11, the abdomen, doing the same base damage again, but this time the lethal damage is reduced by -1d, because of her wounds, to a minimum of 1. She has 7 points of lethal damage and 8 points of non-lethal damage, very battered. He spends his remaining turn mod trying to help the fellow soldier.</p><p></p><p><strong><u>End of Scene 2</u></strong></p><p></p><p>Ok, using guns in CQB situations is SCARY! Also, PC is much more tough than I gave credits for, she is at -1d in all actions, but she was shot 3 times with an assault rifle!</p><p></p><p>And, uh... guys, do you think that these scenes are too much "combat centered"? I did some tests some time ago, where characters tried influencing, long jumps, lockpicking and climbing, would these tests be more fun to read if I included those type of tests too?</p></blockquote><p></p>
[QUOTE="Lilcamper, post: 8928066, member: 6887513"] Continuing... [B][U]Scene 2[/U][/B] Without wasting time, PC draws a flashbang grenade, and, reading her shotgun from her back, throws the grenade through the window, waits half a second for it to explode, and tries to swiftly enter through the same window. Now, since she is close to the window, and she just want to throw the grenade inside, she don’t need to actually roll to be successful, she simply does it. As we are still not in “combat mode”, there is no need for initiative, yet. As soon as she hears the grenade going off, she jumps through the window. Normally I would not ask for a test, but the windows was only half open, remember? The player can either use a major Action to open it and move, or roll... Trade: Acrobatics? to “slide through” the gap. He chooses the last one, and rolls PC's Trade: Acrobatics of 4d+2 at Average Difficulty (7). She gets (4,5,1,4)+2 - 15, and easily succeeds. Again, she could simply "take 2's"... Anyway, she moves inside the room, where she is face to face with two soldiers, both about 3 meters from her, 2 meters from one another, and with longarms in hand! They are still reeling from the flashbang, and, while one of them is using a standard security armor, the other is using a heavy combat vest! Firstly - we need to acknowledge that there is no Flashbang or anything like that in the system, but there are rules for stunning, so lets improvise - we decide that everyone affected by it must roll a Hard (11) Will test or be stunned. Those using some kind of hearing or vision protection must roll a Challenging (9) Will test, and those with both protection must roll a Normal (7) Will test. It didn't matter in Shadowrun, but the soldier in heavy armor has vision protection built-in in his helmet, while the other has none, so both will roll their Will of 7 (2d+1), with the common soldier needing to hit 11, while the other has to hit 9. Normal soldier rolled - (2,4)+1 - 7, Heavy armor soldier rolled - (3,4)+1 - 8. The first is stunned, the other's not. Time for initiative! Combat is starting, and it is time for everyone to call Initiative and Dodge. PC declares Initiative +1 (+2 with cyber) and Dodge 3, the stunned guard cant declare anything, so he is at Initiative and Dodge 0, and HAS (heavy armor soldier) declares Initiative 1 and dodge 0 (he is sure he can't be hurt by PC's actions). PC goes first. Turn 1 is only 1 second long, so PC can't do that much - he fires her shotgun at the stunned guard, aiming at his torso. The target is 3m away, for a base Difficulty of 6. She has Shotguns at 6d+2, so she easily hits him (2,2,1,4,4,5)+2 - 15. Since using shotshell she is considered to be doing 3 separated attacks, she hits with 1 attack, +1 per each 2 points by which she succeeded above the difficulty, so she got three hits. The shotgun does 3d+2, but it is actually treated as 3 1d+2 attacks. Because of the distance, all pellets hit the torso, where the 3d+2 flexible armor completely stops any penetration, and the 6 points of non-lethal trauma damage (2 per "attack") transfered to the soldier are reduced to 4 by his Toughness of 2. It hurts him, but he is not even wounded... Seeing that she is using a weapon that surely isn't the most adequate for the situation, she decides to do another major action, at -3 because it is the second action, and shoot him again, this time aiming at the head, increasing the Difficulty by 6 to 12. She has Shotguns at 6d+2, decreased to 5d+2, and rolls (1,3,1,6,3)+2 - 14, another hit! This soldier is hit in the head, and is in a bad situation! Each shot is doing 1d+2 lethal, increase by +3 to 2d+2 each, for a total of... 6d+2. The total damage end up being (3,1,2,5,4,3)+2 - 20 points of damage, this is higher than his total hit points, so he is dead on the spot! Now it is the HAS turn, and he levels his assault rifle at her and fires a burst. She is 3 meters from him, for base difficulty of 6, she is dodging, for an additional of +2, he needs to roll 8+ to hit. This is not good, so PC spends 1 point of Luck to reduce the soldier ability by -3 (-1d). He will then roll his Firearms skill of 4d+2, reduced to 3d+2, and needs to roll 8+. He rolls (3,2,2)+2 - 9, and hits PC.. He fired three rounds, but, because he succeeded by only 1 above the difficulty, only 1 shot is hitting her. He gets (3,4,1) - 8, or lower arm. The rifle does 4d+1 damage, and the armor that PC is using is rated at 1d for firearms, so the damage is lowered to 3d+1. This is further lowered by 1d, because it is a limb hit, so the final damage is 2d+1, lowered yet again to 2d+0, the maximum damage that a limb can take in one hit. Now it seems like a good time to spend yet another point of Luck to lower this damage. Since it is the second time she is using luck, she needs to roll her Luck Attribute (1d+0) against Difficulty 3. She rolls exactly (3), and uses it, reducing the damage to a final 1d+0. The soldier rolls and does (2) points of damage, a flesh wound! End of turn. Next turn is 2 seconds long, and has a turn modifier of +2. PC sees that she is outgunned by the remaining soldier, so she opts for a "tactical retreat", and calls for 2(3) Initiative, and 6(7!) dodge. The soldier dont declare any Initiative or Dodge, he just wants to shoot at the intruder (PC). Obviously, PC is first, and decides to sprint! Now, she can use her turn mod of +2 to cover more distance, but that bonus is nullified by the -2 to moving distances because she is dodging, so she can only move her normal sprinting distance of 6m, which she does, going past the remaining soldier and further inside the building. End of PC turn. After her is the soldier turn again, and he decides to fire another burst at her, and, after it, go look for the downed soldier. Since PC went past him, she is now 5 meters away, for a base Difficulty of 8, increased to 15 because of PC's dodge value. He rolls his skills of 4d+2, getting (6,3,5,5)+2, or 18... he is hitting PC two times... the first hit her in the (4,3,3)- 10, chest, doing 4d+1 damage against her chest armor of 3d+2 flexible. This reduces the damage to 2 points of lethal damage, and 6 points of non-lethal damage, further reduced to 4 non lethal. The second bullet his her in (1,6,4)- 11, the abdomen, doing the same base damage again, but this time the lethal damage is reduced by -1d, because of her wounds, to a minimum of 1. She has 7 points of lethal damage and 8 points of non-lethal damage, very battered. He spends his remaining turn mod trying to help the fellow soldier. [B][U]End of Scene 2[/U][/B] Ok, using guns in CQB situations is SCARY! Also, PC is much more tough than I gave credits for, she is at -1d in all actions, but she was shot 3 times with an assault rifle! And, uh... guys, do you think that these scenes are too much "combat centered"? I did some tests some time ago, where characters tried influencing, long jumps, lockpicking and climbing, would these tests be more fun to read if I included those type of tests too? [/QUOTE]
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