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Lets try this again- 4E FR Campaign Guide
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<blockquote data-quote="JoeGKushner" data-source="post: 4853710" data-attributes="member: 1129"><p>Part of my biggest problem with it is everything cool has already happened and it all happened at about the same time. It reminds me of when DC did a "One Year Latter" and had all of these changes that were going to be explored in a weekly series called 52.</p><p></p><p>Well, 52 was almost at it's end and none of those changes wound up in the pages until a seperate mini, WWIII came out and then most of the changes wound up being very poorly received due to the way they were bum rushed.</p><p></p><p>Shades taking over Sembia? Done about 100 years ago.</p><p></p><p>Aboleth Soverignity? About... 100 years ago.</p><p></p><p>Thay becoming land of undead? About... yeah, 100 years ago.</p><p></p><p>Spellplauge? Yeah, about... 100 years ago.</p><p></p><p>Elves taking back Myth Drannor? Guess what? About... yes! 100 years ago!</p><p></p><p>Deities made and destroyed? Yeah... about... 100 years ago. </p><p></p><p>All of the things that should have been major plot points for the GM to use have already been done and have set up some weird thing where it's like, "Well, 100 years have gone by and NOW we need heroes."</p><p></p><p>It feels very much like setting up the bad guys to be even stupider than before. In theory, the gods of good and their various agents worked behind the scenes to help keep the setting normal but by taking out all of the big power players and providing a ton of badies, its like the old days when people used to wonder, "Why don't the Zhents take over. Why don't the Red Wizards rule?" But much much worse.</p><p></p><p>It also clings too far to the core. By making the dragonborn a core race and insisting that they had to have a place in the Forgotten Realms, they introduce them with a heavy hand (about... 100 years ago.).</p><p></p><p>Things that used to make the Realms stand out just a tiny bit from Greyhawk like Gondsmen and having guns? Nope. Gone. Apparently when the island of the old Gondsmen sank it took every shred of that knowledge with 'em.</p><p></p><p>Don't mistake my personal distaste for a completely negative view of this as a gaming product though. </p><p></p><p>For someone whose looking for a quick campaign to plunk down and build an extensive network up from, it's highly useful. Each section receives a limited amount of information and as there are no plans to produce any more print products (outside of novels like Swordmage, Corsair and others coming down the line), the DDI is your only support and this is a choke point of knowledge that should keep FR lawyers to a minimum.</p><p></p><p>On the other hand, it also renders a lot of old information completley useless while at the same time keeping such 'favorites' as Elminster and Drizzt alive. (And with Elves new aging methods, shouldn't even Drizzt be almost old now eh?)</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4853710, member: 1129"] Part of my biggest problem with it is everything cool has already happened and it all happened at about the same time. It reminds me of when DC did a "One Year Latter" and had all of these changes that were going to be explored in a weekly series called 52. Well, 52 was almost at it's end and none of those changes wound up in the pages until a seperate mini, WWIII came out and then most of the changes wound up being very poorly received due to the way they were bum rushed. Shades taking over Sembia? Done about 100 years ago. Aboleth Soverignity? About... 100 years ago. Thay becoming land of undead? About... yeah, 100 years ago. Spellplauge? Yeah, about... 100 years ago. Elves taking back Myth Drannor? Guess what? About... yes! 100 years ago! Deities made and destroyed? Yeah... about... 100 years ago. All of the things that should have been major plot points for the GM to use have already been done and have set up some weird thing where it's like, "Well, 100 years have gone by and NOW we need heroes." It feels very much like setting up the bad guys to be even stupider than before. In theory, the gods of good and their various agents worked behind the scenes to help keep the setting normal but by taking out all of the big power players and providing a ton of badies, its like the old days when people used to wonder, "Why don't the Zhents take over. Why don't the Red Wizards rule?" But much much worse. It also clings too far to the core. By making the dragonborn a core race and insisting that they had to have a place in the Forgotten Realms, they introduce them with a heavy hand (about... 100 years ago.). Things that used to make the Realms stand out just a tiny bit from Greyhawk like Gondsmen and having guns? Nope. Gone. Apparently when the island of the old Gondsmen sank it took every shred of that knowledge with 'em. Don't mistake my personal distaste for a completely negative view of this as a gaming product though. For someone whose looking for a quick campaign to plunk down and build an extensive network up from, it's highly useful. Each section receives a limited amount of information and as there are no plans to produce any more print products (outside of novels like Swordmage, Corsair and others coming down the line), the DDI is your only support and this is a choke point of knowledge that should keep FR lawyers to a minimum. On the other hand, it also renders a lot of old information completley useless while at the same time keeping such 'favorites' as Elminster and Drizzt alive. (And with Elves new aging methods, shouldn't even Drizzt be almost old now eh?) [/QUOTE]
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