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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Barantor" data-source="post: 6687764" data-attributes="member: 6778128"><p>I've always felt that Rogue was to the city as the Ranger is meant to be to the outside world.</p><p></p><p></p><p>That said, for as many folks that want the arcane archer, I think that the Ranger could pick this up. For the last few editions ranger has specialized in one of 3 things: an animal companion, two weapon fighting or bow/ranged fighting. I think getting back to those roots but with flexibility built in would be the way to go. Ranger is supposed to be a "Fighting Druid" in the same format that Paladin is a "Fighting Cleric/Holyman" and I think adding in spellcasting similar to this would do well too.</p><p></p><p>For those wanting to take the spellcasting out of Ranger by default I think this is a case where it has already been covered in UA and also could be done almost as easily with fighter.</p><p></p><p>My three paths for Ranger would be...</p><p></p><p>Wild Archer - A woodsy bowman who imbues magic into their ranged weapon from nature. They would get bonuses to ranged attacks (not necessarily bow) somewhat like the smites the paladin gets. They might be limited to light armor in order to be able to use some of their abilities. Perhaps a slightly enhanced spell list to throw in some Arcane Archer flavor like a fireball later on.</p><p></p><p>Dervish - Two weapon fighting champ that would ramp up the damage to equal that of someone with a great weapon. They would get bonus attacks and abilities like the horde breaker that the hunter gets. They would lose some of their abilities if they wear heavy armor similar to barbarian. </p><p></p><p>Beastmaster - A ranger who focuses on fighting with an animal companion. The list of animals would be limited by CR and they would have to scale in damage with their pet to what the Dervish is in order to be fair. Perhaps in later levels allowing them multiple pets at once, but only if the combined CR is equal to the max CR of a single animal they could get (I.E. 2x 1/2CR creatures = 1x 1 CR creature). This class would also be utilitarian with speak with animals as almost a cantrip or something similar.</p></blockquote><p></p>
[QUOTE="Barantor, post: 6687764, member: 6778128"] I've always felt that Rogue was to the city as the Ranger is meant to be to the outside world. That said, for as many folks that want the arcane archer, I think that the Ranger could pick this up. For the last few editions ranger has specialized in one of 3 things: an animal companion, two weapon fighting or bow/ranged fighting. I think getting back to those roots but with flexibility built in would be the way to go. Ranger is supposed to be a "Fighting Druid" in the same format that Paladin is a "Fighting Cleric/Holyman" and I think adding in spellcasting similar to this would do well too. For those wanting to take the spellcasting out of Ranger by default I think this is a case where it has already been covered in UA and also could be done almost as easily with fighter. My three paths for Ranger would be... Wild Archer - A woodsy bowman who imbues magic into their ranged weapon from nature. They would get bonuses to ranged attacks (not necessarily bow) somewhat like the smites the paladin gets. They might be limited to light armor in order to be able to use some of their abilities. Perhaps a slightly enhanced spell list to throw in some Arcane Archer flavor like a fireball later on. Dervish - Two weapon fighting champ that would ramp up the damage to equal that of someone with a great weapon. They would get bonus attacks and abilities like the horde breaker that the hunter gets. They would lose some of their abilities if they wear heavy armor similar to barbarian. Beastmaster - A ranger who focuses on fighting with an animal companion. The list of animals would be limited by CR and they would have to scale in damage with their pet to what the Dervish is in order to be fair. Perhaps in later levels allowing them multiple pets at once, but only if the combined CR is equal to the max CR of a single animal they could get (I.E. 2x 1/2CR creatures = 1x 1 CR creature). This class would also be utilitarian with speak with animals as almost a cantrip or something similar. [/QUOTE]
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