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Let's Tweak the 5E Ranger!
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<blockquote data-quote="steeldragons" data-source="post: 6687785" data-attributes="member: 92511"><p>You're quite welcome. And I find this an interesting point as well, which I think we [of all backgrounds/former editions] tend to forget as a core design principle...the whole "Three Pillars" thing.</p><p></p><p>That in mind, the ranger takes on more significance...as a primary/major player of the Exploration pillar. I would probably be inclined to say the design of the classes follows (obviously, roleplay can and should allow characters that excel in any of the 3):</p><p></p><p>Combat: The Fighter, obviously is the pinnacle here. Followed up, closely, by the Barbarian and Paladin...more far by the Monk and, for magic, Sorcerer.</p><p></p><p>Exploration: The Rogue seems the obvious "core class", here. Followed by the Ranger and then the magic-users, Wizard and Druid, are both prone to inquisitive and/or exploring types.</p><p></p><p>Interaction: Oddly, there is no specific "core 4 " class that really fits here and I would say, the Bard rules the roost. The magic and powers of the Warlock seem designed to function,primarily, to make them the primary arcane-class, here.</p><p></p><p>Clerics are completely dependent on their Domain option to place them squarely in one of the 3 pillars...so they don't "go" anywhere, on the whole. War and Light and Tempest would be the obvious Combat choices. Knowledge and Nature, perhaps fall into Exploration. Life and Trickery would probably be the most prone to interactions (healers need people to heal/sought out for healing and trickery is self-evident).</p><p></p><p>So, the game still skews toward combat, obviously, but there does seem to be a conscious spread in class design, with the ranger firmly entrenched in the Exploration pillar, with a "secondary degree" in Combat and an Interaction "minor", if you will.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6687785, member: 92511"] You're quite welcome. And I find this an interesting point as well, which I think we [of all backgrounds/former editions] tend to forget as a core design principle...the whole "Three Pillars" thing. That in mind, the ranger takes on more significance...as a primary/major player of the Exploration pillar. I would probably be inclined to say the design of the classes follows (obviously, roleplay can and should allow characters that excel in any of the 3): Combat: The Fighter, obviously is the pinnacle here. Followed up, closely, by the Barbarian and Paladin...more far by the Monk and, for magic, Sorcerer. Exploration: The Rogue seems the obvious "core class", here. Followed by the Ranger and then the magic-users, Wizard and Druid, are both prone to inquisitive and/or exploring types. Interaction: Oddly, there is no specific "core 4 " class that really fits here and I would say, the Bard rules the roost. The magic and powers of the Warlock seem designed to function,primarily, to make them the primary arcane-class, here. Clerics are completely dependent on their Domain option to place them squarely in one of the 3 pillars...so they don't "go" anywhere, on the whole. War and Light and Tempest would be the obvious Combat choices. Knowledge and Nature, perhaps fall into Exploration. Life and Trickery would probably be the most prone to interactions (healers need people to heal/sought out for healing and trickery is self-evident). So, the game still skews toward combat, obviously, but there does seem to be a conscious spread in class design, with the ranger firmly entrenched in the Exploration pillar, with a "secondary degree" in Combat and an Interaction "minor", if you will. [/QUOTE]
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