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Let's Tweak the 5E Ranger!
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<blockquote data-quote="jrowland" data-source="post: 6687797" data-attributes="member: 94389"><p>I think abilities that were <em>interesting</em> for the Ranger within the Exploration pillar would be good as well. So far, I am not seeing it...well. (there are hints in various proposals)</p><p></p><p>For example:</p><p></p><p>A "Find the Path" power: A ranger has an uncanny ability to not only track, but to anticipate and deduce intuitively where prey is/likely going. Perhaps the ability could manifest similar to the augury spell: Given a choice, the "find the path" feature points the ranger to the High Reward option (regardless of Danger) or to the lowest danger (if the reward is similar or non existant) - perhaps a sidebar about pointing the ranger in the direction that supports the PCs goals in the narrative. Obviously outdoors or natural settings.</p><p></p><p>Same thing for camps. Anyone remember scouts/rangers in Star Wars Galaxies? Somehting like that. Similar to a Bards song of rest or healing or whatever its called. The ranger can make an outdoor camp that can (pick some, improves with level, choose 3 when making camp, whatever feels right when designing - I'll let you pseudo-designers work that out):</p><p>a) Improves healing (or actually gives healing if thats your cup o tea)</p><p>b) Gives a bonus to saves for long term problems like disease</p><p>c) Gives a bonus to Perception to spot intruders</p><p>d) Gives a bonus to Stealth to hide from intruders</p><p>e) Shortens a Short rest by 10 minutes (or 20 or 30 ...whatever is balanced)</p><p>f) Shortens a Long rest By an hour (or more..whatever is balanced)</p><p>g) etc.</p><p></p><p>Perhaps an ability to lower the frequency of wandering encounters - or the ranger can force a re-roll of whats encountered if he chooses (1/day or some such) - or some other interaction with the wandering monsters in a way that gives the player some control. </p><p></p><p>In many ways, I could see the Ranger filling a meta-game space in the Exploration pillar (not the other pillars). Diviners can meta-game the DM with the Portent ability, so its not unheard of. In the exploration space, I think you could up the meta-gaming without breaking anything.</p><p></p><p>I think anything along those lines for the <em>BASE</em> Ranger is ideal, with the sub-classes filling out the Combat and Interaction Pillars.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6687797, member: 94389"] I think abilities that were [I]interesting[/I] for the Ranger within the Exploration pillar would be good as well. So far, I am not seeing it...well. (there are hints in various proposals) For example: A "Find the Path" power: A ranger has an uncanny ability to not only track, but to anticipate and deduce intuitively where prey is/likely going. Perhaps the ability could manifest similar to the augury spell: Given a choice, the "find the path" feature points the ranger to the High Reward option (regardless of Danger) or to the lowest danger (if the reward is similar or non existant) - perhaps a sidebar about pointing the ranger in the direction that supports the PCs goals in the narrative. Obviously outdoors or natural settings. Same thing for camps. Anyone remember scouts/rangers in Star Wars Galaxies? Somehting like that. Similar to a Bards song of rest or healing or whatever its called. The ranger can make an outdoor camp that can (pick some, improves with level, choose 3 when making camp, whatever feels right when designing - I'll let you pseudo-designers work that out): a) Improves healing (or actually gives healing if thats your cup o tea) b) Gives a bonus to saves for long term problems like disease c) Gives a bonus to Perception to spot intruders d) Gives a bonus to Stealth to hide from intruders e) Shortens a Short rest by 10 minutes (or 20 or 30 ...whatever is balanced) f) Shortens a Long rest By an hour (or more..whatever is balanced) g) etc. Perhaps an ability to lower the frequency of wandering encounters - or the ranger can force a re-roll of whats encountered if he chooses (1/day or some such) - or some other interaction with the wandering monsters in a way that gives the player some control. In many ways, I could see the Ranger filling a meta-game space in the Exploration pillar (not the other pillars). Diviners can meta-game the DM with the Portent ability, so its not unheard of. In the exploration space, I think you could up the meta-gaming without breaking anything. I think anything along those lines for the [I]BASE[/I] Ranger is ideal, with the sub-classes filling out the Combat and Interaction Pillars. [/QUOTE]
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