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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Inconnunom" data-source="post: 6687823" data-attributes="member: 6796560"><p>My impressions from the pdf. Overall it sounds like a good concept. </p><p>Does the ranger gain extra attack?</p><p>Do tactical tricks stack? Does it stack with mark?</p><p>Mark damage is too much like sneak attack. Does mark stack with hunter's mark and hex?</p><p>Stalked is too weak compared to the other archtypes.</p><p>Wilderness boon duration/concentration explanation is confusing.</p><p></p><p>My suggestions:</p><p>Bring back extra attack (At least for stalker and guardian, beastmaster gains damage through beast bonus action). Cut mark damage in half, apply it to all shots. Mark requires concentration but advantage on save (to help out melee rangers). One tactical trick per attack. Normal rangers get tactics at 6, 11, 17. Stalkers get an extra two tactics at 3, then an extra one at 8 and 15.</p><p></p><p></p><p>These are the things that pop out in my mind.</p></blockquote><p></p>
[QUOTE="Inconnunom, post: 6687823, member: 6796560"] My impressions from the pdf. Overall it sounds like a good concept. Does the ranger gain extra attack? Do tactical tricks stack? Does it stack with mark? Mark damage is too much like sneak attack. Does mark stack with hunter's mark and hex? Stalked is too weak compared to the other archtypes. Wilderness boon duration/concentration explanation is confusing. My suggestions: Bring back extra attack (At least for stalker and guardian, beastmaster gains damage through beast bonus action). Cut mark damage in half, apply it to all shots. Mark requires concentration but advantage on save (to help out melee rangers). One tactical trick per attack. Normal rangers get tactics at 6, 11, 17. Stalkers get an extra two tactics at 3, then an extra one at 8 and 15. These are the things that pop out in my mind. [/QUOTE]
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Let's Tweak the 5E Ranger!
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