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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Mephista" data-source="post: 6687827" data-attributes="member: 6786252"><p>Well, archer and dervish are kinda weak, in my opinion. That's just your weapon of choice, and Fighting Style and Feats cover that just fine. You really should be able to be a dervish or a bow master as a Hunter or as a Beastmaster. I think that heavy weapons and sword/board should be viable options as well, though I could understand leaving the heavy weapon to a specific subclass, since that'll require much more tinkering to the base assumptions. Really, the only reason to have a subclass devoted to a weapon is for more techniques for that weapon style, and at that point, I have to wonder at the difference between a Ranger and just a generic Battlemaster with maneuvers. </p><p></p><p>Removing spells from the Ranger, I think, is a mistake. Part of the issue with them is that, unlike the Paladin who's grown beyond "cleric magic," the Ranger is still just a miniture druid. The paladin's magic falls into three categories - auras, smites and knight powers. It has a distinct feeling to it. The Ranger, meanwhile, has bow magic and druid spells. The bow magic is a good start, but the druid stuff needs to go. Rangers should be monster powers. That is monster-killing, monster charming, and monster emulating. Take the monster aspects and run with it. </p><p></p><p>Anyways, some archetypes:</p><p>Beast master - not just of one pet, but of multiple kinds, a generic animal-charmer. Think Dar the Beastmaster.</p><p>(Monster) Hunter - good at slaying the monsters through skirmishing. I don't really like the name "Hunter" since you really don't do a lot of hunting, but a damage focused skirmisher is an archetype.</p><p>Scout - A hyper-stealth and perception focused group</p><p>Spiritualist - much like a Totem Barbarian, channal animal powers. Unlike the Barbarian, it works more a Paladin Aura, since you call up a specific spirit. Think "pack hunter" for the entire party.</p><p>Geomancer / Trapper - using the terrain around you to full advantage</p><p><a href="http://us.battle.net/wow/en/game/class/demon-hunter" target="_blank">Slayer - adapting monsters to yourself (overlap with warlock?)</a></p></blockquote><p></p>
[QUOTE="Mephista, post: 6687827, member: 6786252"] Well, archer and dervish are kinda weak, in my opinion. That's just your weapon of choice, and Fighting Style and Feats cover that just fine. You really should be able to be a dervish or a bow master as a Hunter or as a Beastmaster. I think that heavy weapons and sword/board should be viable options as well, though I could understand leaving the heavy weapon to a specific subclass, since that'll require much more tinkering to the base assumptions. Really, the only reason to have a subclass devoted to a weapon is for more techniques for that weapon style, and at that point, I have to wonder at the difference between a Ranger and just a generic Battlemaster with maneuvers. Removing spells from the Ranger, I think, is a mistake. Part of the issue with them is that, unlike the Paladin who's grown beyond "cleric magic," the Ranger is still just a miniture druid. The paladin's magic falls into three categories - auras, smites and knight powers. It has a distinct feeling to it. The Ranger, meanwhile, has bow magic and druid spells. The bow magic is a good start, but the druid stuff needs to go. Rangers should be monster powers. That is monster-killing, monster charming, and monster emulating. Take the monster aspects and run with it. Anyways, some archetypes: Beast master - not just of one pet, but of multiple kinds, a generic animal-charmer. Think Dar the Beastmaster. (Monster) Hunter - good at slaying the monsters through skirmishing. I don't really like the name "Hunter" since you really don't do a lot of hunting, but a damage focused skirmisher is an archetype. Scout - A hyper-stealth and perception focused group Spiritualist - much like a Totem Barbarian, channal animal powers. Unlike the Barbarian, it works more a Paladin Aura, since you call up a specific spirit. Think "pack hunter" for the entire party. Geomancer / Trapper - using the terrain around you to full advantage [URL="http://us.battle.net/wow/en/game/class/demon-hunter"]Slayer - adapting monsters to yourself (overlap with warlock?)[/URL] [/QUOTE]
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