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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Weird Dave" data-source="post: 6687914" data-attributes="member: 6749823"><p>I purposefully left Extra Attack off of the list of abilities for the ranger, to balance out the other more circumstantial combat abilities. And my thoughts originally were to have the tactical tricks stack if appropriate, but I think I'm going to rethink that. Or not? Ranger moves 10 ft and gains +1d8 weapon damage from Skirmish Strike, if the opponent is below max hp gain an additional +1d8 weapon damage from Colossus Slayer, and then additional +Xd6 if you have the target Marked. Hmm. Add in Volley or Whirlwind Attack to that and you can hit a bunch of people for a bunch of damage. But is this too much? You have to be at least 9th level to make that work, and have a group of enemies bunched up that have already been wounded. Assume Whirlwind Attack, Skirmish Strike, and a longsword - base 2d8 damage, or 3d8 if they're not at max hp, against all the targets around you. Too much? Maybe not?</p></blockquote><p></p>
[QUOTE="Weird Dave, post: 6687914, member: 6749823"] I purposefully left Extra Attack off of the list of abilities for the ranger, to balance out the other more circumstantial combat abilities. And my thoughts originally were to have the tactical tricks stack if appropriate, but I think I'm going to rethink that. Or not? Ranger moves 10 ft and gains +1d8 weapon damage from Skirmish Strike, if the opponent is below max hp gain an additional +1d8 weapon damage from Colossus Slayer, and then additional +Xd6 if you have the target Marked. Hmm. Add in Volley or Whirlwind Attack to that and you can hit a bunch of people for a bunch of damage. But is this too much? You have to be at least 9th level to make that work, and have a group of enemies bunched up that have already been wounded. Assume Whirlwind Attack, Skirmish Strike, and a longsword - base 2d8 damage, or 3d8 if they're not at max hp, against all the targets around you. Too much? Maybe not? [/QUOTE]
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Let's Tweak the 5E Ranger!
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