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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Weird Dave" data-source="post: 6688033" data-attributes="member: 6749823"><p>Thanks! I moved Hiding to the Stalker subclass as it fit more thematically with that subclass, and allowed you to choose that route via subclass if you wanted. But there's been enough discussion here about the subclasses that I'm going to re-think them anyway.</p><p></p><p>For my tweaked ranger, I'm thinking about eliminating the Beast Master subclass entirely and moving Ranger's Companion to one of the Tactical Tricks. That way you can have a animal companion, a trait I've always felt paramount to the class, as an option regardless of your subclass choice. And I'd leave the Ranger's Companion exactly as written in the PHB (I added the bonus action to direct it to take an action other than move, which I think is too much).</p><p></p><p>This whole thread has been very worthwhile, so thank you all for your thoughts! And I wanted to reiterate - I don't think the ranger in the PHB is broken, and I've seen a lot of rangers at my Adventures League tables. They DOMINATE damage output in the lower 2nd tier (5th and 6th level, specifically) from what I've seen, but at 3rd tier - which I got to run during the Epic at GenCon - the barbarian and fighters were the ones dishing out the mega punishment to the fire giants. But I think that's because hunter's mark, which is so good at low level, has no opportunity to increase in damage. And I really feel the ranger comes across as a "woodsy fighter" at the table, at least from my perspective, whereas the other classes feel much more distinct. I'm going to work on a few ideas to make them stand out without copying the rogue's sneak attack progression.</p></blockquote><p></p>
[QUOTE="Weird Dave, post: 6688033, member: 6749823"] Thanks! I moved Hiding to the Stalker subclass as it fit more thematically with that subclass, and allowed you to choose that route via subclass if you wanted. But there's been enough discussion here about the subclasses that I'm going to re-think them anyway. For my tweaked ranger, I'm thinking about eliminating the Beast Master subclass entirely and moving Ranger's Companion to one of the Tactical Tricks. That way you can have a animal companion, a trait I've always felt paramount to the class, as an option regardless of your subclass choice. And I'd leave the Ranger's Companion exactly as written in the PHB (I added the bonus action to direct it to take an action other than move, which I think is too much). This whole thread has been very worthwhile, so thank you all for your thoughts! And I wanted to reiterate - I don't think the ranger in the PHB is broken, and I've seen a lot of rangers at my Adventures League tables. They DOMINATE damage output in the lower 2nd tier (5th and 6th level, specifically) from what I've seen, but at 3rd tier - which I got to run during the Epic at GenCon - the barbarian and fighters were the ones dishing out the mega punishment to the fire giants. But I think that's because hunter's mark, which is so good at low level, has no opportunity to increase in damage. And I really feel the ranger comes across as a "woodsy fighter" at the table, at least from my perspective, whereas the other classes feel much more distinct. I'm going to work on a few ideas to make them stand out without copying the rogue's sneak attack progression. [/QUOTE]
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Let's Tweak the 5E Ranger!
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