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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Minigiant" data-source="post: 6688464" data-attributes="member: 63508"><p>The main aspect is "use anything to defend themselves from nature".</p><p></p><p>Druids and shaman command nature.</p><p>Barbarians take nature to the chin and the toughest survive.</p><p></p><p>Rangers make allies of the parts of nature they willing to deal with and give the rest the finger. They talk to the fauna and flora for info and help killing some orcs, learn a spell to not drown incase the river floods, and figures out a trick to make vines appear out of nowhere to slow a giant.</p><p></p><p></p><p>See the key aspect of the ranger is NOT the ranger. It is the wilderness.</p><p></p><p>You make the wilderness, then you make the rangers to survive that.</p><p></p><p>Cold and some free starving human barbarians? Some basic warriors in leathers with stealth is fine. </p><p></p><p>Add some nercomantic near immortal yeti-men? Your rangers need some ancient lore, dire wolf allies, and fairy blood now.</p><p></p><p>Scariest thing is a lion? A super archer in mail is okay for a ranger.</p><p>Add bad wings, a manface, a tail that shoots spikes and a bad attitude? Your archer rangers better shoot lightning on their arrows and create instant fog for aerial cover.</p><p></p><p>A few gators and swamp water are the biggest hazards. Your ranger just need a knife and know how to swim.</p><p>There's a black dragon in that swamp too? They need fear resistance, acid resistance, water walk, and a lot of damage.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6688464, member: 63508"] The main aspect is "use anything to defend themselves from nature". Druids and shaman command nature. Barbarians take nature to the chin and the toughest survive. Rangers make allies of the parts of nature they willing to deal with and give the rest the finger. They talk to the fauna and flora for info and help killing some orcs, learn a spell to not drown incase the river floods, and figures out a trick to make vines appear out of nowhere to slow a giant. See the key aspect of the ranger is NOT the ranger. It is the wilderness. You make the wilderness, then you make the rangers to survive that. Cold and some free starving human barbarians? Some basic warriors in leathers with stealth is fine. Add some nercomantic near immortal yeti-men? Your rangers need some ancient lore, dire wolf allies, and fairy blood now. Scariest thing is a lion? A super archer in mail is okay for a ranger. Add bad wings, a manface, a tail that shoots spikes and a bad attitude? Your archer rangers better shoot lightning on their arrows and create instant fog for aerial cover. A few gators and swamp water are the biggest hazards. Your ranger just need a knife and know how to swim. There's a black dragon in that swamp too? They need fear resistance, acid resistance, water walk, and a lot of damage. [/QUOTE]
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Let's Tweak the 5E Ranger!
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