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Let's Tweak the 5E Ranger!
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<blockquote data-quote="transtemporal" data-source="post: 6689165" data-attributes="member: 6777693"><p>I like the redesign OP. Also, I liked that you resisted the urge to keep the extra attack, on top of Mark. </p><p></p><p>Haven't read the sub-classes yet.</p><p></p><p>3 observations:</p><p><strong>Mark.</strong> Cool and I like the favored enemy tweak, but 2 uses/short rest at 9 and 3 uses/short rest at 14 is too strong. For comparison, cleric channel divinity only gets 3 uses/short rest at 18th and that's less powerful than Mark. Paladin Channel Divinity never gets more than 1 use/short rest and that's also less powerful. Although the answer there might be to give them more uses since it is a little miserly.</p><p></p><p><strong>Tactical Trick.</strong> Like the ability, don't like the fighting style option. Paladins and Fighters get one style in 20 levels (or two for the champion). Rangers got one style before, now they could take five styles before they get to 18th.</p><p></p><p><strong>Wilderness Boon.</strong> Like the idea. Changing so they aren't spells is cool but not so keen on the no concentration, since one of the conditions of concentration is that you can only maintain one. No concentration means the character could stack Protection from Energy, Stoneskin and Swift Quiver on everyone in the party for an hour! Weeee!</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6689165, member: 6777693"] I like the redesign OP. Also, I liked that you resisted the urge to keep the extra attack, on top of Mark. Haven't read the sub-classes yet. 3 observations: [B]Mark.[/B] Cool and I like the favored enemy tweak, but 2 uses/short rest at 9 and 3 uses/short rest at 14 is too strong. For comparison, cleric channel divinity only gets 3 uses/short rest at 18th and that's less powerful than Mark. Paladin Channel Divinity never gets more than 1 use/short rest and that's also less powerful. Although the answer there might be to give them more uses since it is a little miserly. [B]Tactical Trick.[/B] Like the ability, don't like the fighting style option. Paladins and Fighters get one style in 20 levels (or two for the champion). Rangers got one style before, now they could take five styles before they get to 18th. [B]Wilderness Boon.[/B] Like the idea. Changing so they aren't spells is cool but not so keen on the no concentration, since one of the conditions of concentration is that you can only maintain one. No concentration means the character could stack Protection from Energy, Stoneskin and Swift Quiver on everyone in the party for an hour! Weeee! [/QUOTE]
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Let's Tweak the 5E Ranger!
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