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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Minigiant" data-source="post: 6689333" data-attributes="member: 63508"><p>But wilderness survival is the rangers shitck. If you don't want any wilderness stuff, you don't really want to be a ranger. That's like wanting to have a druid who doesn't have nature magic or a music/speech-less bard or a monk who can't punch well.</p><p></p><p>The rangers original stuff is tracking, surprise, fighting certain enemies, and eventual magic and allies. Why be a ranger and not want any of these?</p><p></p><p>The problem you speak of is bad mechanical design and not bad concept design. There are still trees in the city. Still animals. A party can split up in a metropolis and have the ranger relay a message via a squirrel. The bonus language a ranger gets still lets them talk to people in cities.</p><p></p><p>Cities are called urban jungles. I grew up in New York City and people used to call it wild. I know where the pack of wild dogs used to hang out. Animal friendship would have came in handy as a kids. And the rats. The damn rats and other vermin.</p><p></p><p>The issue again is page space. The ranger is missing some spells. Also variants to allow cities as favored terrains should be in a UA or future book.</p><p></p><p></p><p></p><p>But they don't have to and are less powerful at it. Also with their lower supply of magic, they must complement magic with skill and combat.</p><p></p><p></p><p>But that's the thing. Druids are a heavy magic class. They are really incentivized to do everything with magic as their skills and nonmagical combat are basic at best. Especially at high levels where many of the druid:s nonmagical features start to not match the challenges.</p><p></p><p>The druid can choose to not be masters of wilderness knowledge. Rangers are not afforded that option.</p><p></p><p>---</p><p>Its not badwrongfun but if you don't want to play like a D&D ranger, don't make a D&D ranger. If you just want to kill things with a bow and know Nature, Survival, and Stealth, be a fighter or rogue with a background. They designed it that way on purpose.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6689333, member: 63508"] But wilderness survival is the rangers shitck. If you don't want any wilderness stuff, you don't really want to be a ranger. That's like wanting to have a druid who doesn't have nature magic or a music/speech-less bard or a monk who can't punch well. The rangers original stuff is tracking, surprise, fighting certain enemies, and eventual magic and allies. Why be a ranger and not want any of these? The problem you speak of is bad mechanical design and not bad concept design. There are still trees in the city. Still animals. A party can split up in a metropolis and have the ranger relay a message via a squirrel. The bonus language a ranger gets still lets them talk to people in cities. Cities are called urban jungles. I grew up in New York City and people used to call it wild. I know where the pack of wild dogs used to hang out. Animal friendship would have came in handy as a kids. And the rats. The damn rats and other vermin. The issue again is page space. The ranger is missing some spells. Also variants to allow cities as favored terrains should be in a UA or future book. But they don't have to and are less powerful at it. Also with their lower supply of magic, they must complement magic with skill and combat. But that's the thing. Druids are a heavy magic class. They are really incentivized to do everything with magic as their skills and nonmagical combat are basic at best. Especially at high levels where many of the druid:s nonmagical features start to not match the challenges. The druid can choose to not be masters of wilderness knowledge. Rangers are not afforded that option. --- Its not badwrongfun but if you don't want to play like a D&D ranger, don't make a D&D ranger. If you just want to kill things with a bow and know Nature, Survival, and Stealth, be a fighter or rogue with a background. They designed it that way on purpose. [/QUOTE]
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