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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Xeviat" data-source="post: 6705199" data-attributes="member: 57494"><p>Thanks for your politeness; I'm really liking it here. I'll try to comment on all your points.</p><p></p><p>First, I think almost every class should have access to spells, partially because spells take up 27.8% of all the page space in the PHB. I don't think you have to think about a world-centric view because the players aren't playing blacksmiths and underwater basket weavers; they're playing heroes. Based on 3E guidelines for populating cities, people with PC classes make up a tiny percentage of of the population. Magic makes a class unique and has it stand out from the normal population; we finally have an edition where the Fighter actually stands out too, thanks to second wind and action surge.</p><p></p><p>Every single "wilderness warrior" doesn't use spells; only the ranger. We don't have the NPC classes anymore, but if we extend the warrior and expert to be low level fighters and rogues, we can assume that the vast majority of "wilderness warriors" are fighters and rogues, and fighter/rogues, with a background that supports stealth and survival. It's a beauty of this edition. Heck, even compared to the ranger, what does the ranger get by 2nd level, except for spells, that makes them stand out truly against a Fighter 1/Rogue 1 (rogue 1st) who has trained athletics, perception, stealth, and has a background for survival and nature? Throw in expertise on survival and nature (which covers a good chunk favored enemy and natural explorer) and you have a good mundane "wilderness warrior". They also have sneak attack and some limited self healing; given an hour or two's rest, they can bounce back from a lot. Hardiness is a ranger thing, right?</p><p></p><p>Yes, there are (and always have been, apparently) a vast number of spell-less ranger proposals. It's an easy variant to tack on. You need to give out some kind of ability at 2nd, 9th, 13th, and 17th and adjust Primeval Awareness (which needs adjustment anyway), but it can be done. I personally wouldn't use it. I believe spells make the ranger, they turn them into a ranger instead of a "wilderness warrior". I believe they have spells for the same reason the paladin has spells, because they are a fantastic interpretation of a real world archetype. But even more importantly to 5th edition and it's respect for tradition, they have spells because the ranger had spells in every edition (except for pre-essentials 4th).</p><p></p><p>If the Ranger had been released without spells, I'd have been part of the side who were making variants for the ranger with spells. I'm willing to split the difference and go with an Eldritch Knight style subclass for a ranger with spells, but then what does the base ranger get? I want to be able to play my 3.5 style ranger, with an animal companion, spells, cool stealth abilities, and some sort of hunter mechanic (not favored enemy persay). But animal companion has been a part of the core ranger less than spells have, which is why I support a baseline spellcaster ranger.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6705199, member: 57494"] Thanks for your politeness; I'm really liking it here. I'll try to comment on all your points. First, I think almost every class should have access to spells, partially because spells take up 27.8% of all the page space in the PHB. I don't think you have to think about a world-centric view because the players aren't playing blacksmiths and underwater basket weavers; they're playing heroes. Based on 3E guidelines for populating cities, people with PC classes make up a tiny percentage of of the population. Magic makes a class unique and has it stand out from the normal population; we finally have an edition where the Fighter actually stands out too, thanks to second wind and action surge. Every single "wilderness warrior" doesn't use spells; only the ranger. We don't have the NPC classes anymore, but if we extend the warrior and expert to be low level fighters and rogues, we can assume that the vast majority of "wilderness warriors" are fighters and rogues, and fighter/rogues, with a background that supports stealth and survival. It's a beauty of this edition. Heck, even compared to the ranger, what does the ranger get by 2nd level, except for spells, that makes them stand out truly against a Fighter 1/Rogue 1 (rogue 1st) who has trained athletics, perception, stealth, and has a background for survival and nature? Throw in expertise on survival and nature (which covers a good chunk favored enemy and natural explorer) and you have a good mundane "wilderness warrior". They also have sneak attack and some limited self healing; given an hour or two's rest, they can bounce back from a lot. Hardiness is a ranger thing, right? Yes, there are (and always have been, apparently) a vast number of spell-less ranger proposals. It's an easy variant to tack on. You need to give out some kind of ability at 2nd, 9th, 13th, and 17th and adjust Primeval Awareness (which needs adjustment anyway), but it can be done. I personally wouldn't use it. I believe spells make the ranger, they turn them into a ranger instead of a "wilderness warrior". I believe they have spells for the same reason the paladin has spells, because they are a fantastic interpretation of a real world archetype. But even more importantly to 5th edition and it's respect for tradition, they have spells because the ranger had spells in every edition (except for pre-essentials 4th). If the Ranger had been released without spells, I'd have been part of the side who were making variants for the ranger with spells. I'm willing to split the difference and go with an Eldritch Knight style subclass for a ranger with spells, but then what does the base ranger get? I want to be able to play my 3.5 style ranger, with an animal companion, spells, cool stealth abilities, and some sort of hunter mechanic (not favored enemy persay). But animal companion has been a part of the core ranger less than spells have, which is why I support a baseline spellcaster ranger. [/QUOTE]
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