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Let's Tweak the 5E Ranger!
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<blockquote data-quote="Kabouter Games" data-source="post: 6705793" data-attributes="member: 6788812"><p>This discussion has brought me out of lurking. ;-) </p><p></p><p>I think this is an appropriate time to reiterate this statement from Page 1 of this thread:</p><p></p><p></p><p></p><p>Xeviat said the same thing in a different way:</p><p></p><p></p><p></p><p>I agree wholeheartedly. Ranger has been a core class, designed in a certain way, for so long that to fundamentally change how it works - i.e., remove spell use - is in my opinion a mistake. Removing spells would be a setback. Yes, the spells could be reflavored as skills or innate powers, but if they amount to the same thing, it's simpler to just let the spell list stand.</p><p></p><p>That said, I think the Ranger as written in the PHB is as a class pretty broken. There's nothing the Ranger can do that nobody else can't. Every other class has something unique to that class, some power or ability they alone can do, or do better than other classes. Ranger doesn't. I think the recent UA PDF goes a long way toward fixing that, because it finally establishes a few unique powers. I'll wait for the playtest to play out (see what I did there?) before making up my mind, but I'm impressed with it. I'd playtest it myself, but the campaign I'm in is at level 9 going on 10, and the PDF only encompasses levels 1-5.</p><p></p><p>I'm probably merely saying what others have said before; if I have, please forgive me. It's just that I think it's important enough to say "Hear hear."</p><p></p><p>Cheers,</p><p></p><p>Bob</p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 6705793, member: 6788812"] This discussion has brought me out of lurking. ;-) I think this is an appropriate time to reiterate this statement from Page 1 of this thread: Xeviat said the same thing in a different way: I agree wholeheartedly. Ranger has been a core class, designed in a certain way, for so long that to fundamentally change how it works - i.e., remove spell use - is in my opinion a mistake. Removing spells would be a setback. Yes, the spells could be reflavored as skills or innate powers, but if they amount to the same thing, it's simpler to just let the spell list stand. That said, I think the Ranger as written in the PHB is as a class pretty broken. There's nothing the Ranger can do that nobody else can't. Every other class has something unique to that class, some power or ability they alone can do, or do better than other classes. Ranger doesn't. I think the recent UA PDF goes a long way toward fixing that, because it finally establishes a few unique powers. I'll wait for the playtest to play out (see what I did there?) before making up my mind, but I'm impressed with it. I'd playtest it myself, but the campaign I'm in is at level 9 going on 10, and the PDF only encompasses levels 1-5. I'm probably merely saying what others have said before; if I have, please forgive me. It's just that I think it's important enough to say "Hear hear." Cheers, Bob [/QUOTE]
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Let's Tweak the 5E Ranger!
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