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Let's Workshop Some Setting Elements
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<blockquote data-quote="NotAYakk" data-source="post: 8202052" data-attributes="member: 72555"><p>I'd say, don't balance it.</p><p></p><p>Don't know if the campaign will be a bloodbath of doom or a triumphant march.</p><p></p><p>Stealing from 4th age, have <strong>Icons</strong>. These are NPCs that the players should not generally be assumed to meet -- King George, Margaret Bondfield, Churchill, Gwyneth Marjorie Thompson, Dorothy Lawrence, Chamberlain, Dr Marie Stopes, Agatha Christie, Oswald Mosley, Beatrix Potter, Fleming, Einstein, Orwell, DH Lawrence, Dame Millicent Fawcett.</p><p></p><p>The BBEG is the protagonist, and will do things. You can make it semi random, where the BBEG has a pool of resources, and the players actions can hinder them; but, in my opinion, it should build up to an avalanche. The PCs should succeed at solving problems, and despite that things should keep getting worse.</p><p></p><p>Steal from Dungeon World the idea of fronts and dooms. Crowley should have multiple things going at once, and the players should be able to stop one; but this (in effect) just accelerates the others. Other Icons should have things going on (so not everything is Crowley).</p><p></p><p>If you go for a high downtime/gritty rest variant (a month to gain a level, a week for a long rest), and plot "adventuring days" as taking place over a week (where a day is an encounter), you can have calendar time move. With the recovery from the war and the great depression and the rise of fascism going on, there is lots of great history you can inject.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8202052, member: 72555"] I'd say, don't balance it. Don't know if the campaign will be a bloodbath of doom or a triumphant march. Stealing from 4th age, have [b]Icons[/b]. These are NPCs that the players should not generally be assumed to meet -- King George, Margaret Bondfield, Churchill, Gwyneth Marjorie Thompson, Dorothy Lawrence, Chamberlain, Dr Marie Stopes, Agatha Christie, Oswald Mosley, Beatrix Potter, Fleming, Einstein, Orwell, DH Lawrence, Dame Millicent Fawcett. The BBEG is the protagonist, and will do things. You can make it semi random, where the BBEG has a pool of resources, and the players actions can hinder them; but, in my opinion, it should build up to an avalanche. The PCs should succeed at solving problems, and despite that things should keep getting worse. Steal from Dungeon World the idea of fronts and dooms. Crowley should have multiple things going at once, and the players should be able to stop one; but this (in effect) just accelerates the others. Other Icons should have things going on (so not everything is Crowley). If you go for a high downtime/gritty rest variant (a month to gain a level, a week for a long rest), and plot "adventuring days" as taking place over a week (where a day is an encounter), you can have calendar time move. With the recovery from the war and the great depression and the rise of fascism going on, there is lots of great history you can inject. [/QUOTE]
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