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<blockquote data-quote="Bupp" data-source="post: 8203118" data-attributes="member: 6784990"><p>I've also been wanting to use ley lines since Rifts, and I'm finally getting around to starting a new game where I'm going to work them in. </p><p></p><p>I've been pushed by a series of articles that Nick Landry at Kobold Press put out last year about ley lines, and should probably revisit them.</p><p>[URL unfurl="true"]https://koboldpress.com/category/midgard-ley-magic/[/URL]</p><p></p><p>At Higher Levels sounds more like a nexus point thing now that I think about it more, Maybe extended durations, or re-reroll 1's on damage spells. </p><p></p><p>I do like that renewal idea, though.</p><p></p><p>I've got enough ideas that I think I'm just going to playtest a bunch of them. Like different lines and nexus points can have different abilities. Like this ancient tomb is a nexus of necromancy, and boosts necromantic spells. This ley line lets you re-roll 1's. That way if there are ones I don't like or don't work, I can just avoid using them again.</p></blockquote><p></p>
[QUOTE="Bupp, post: 8203118, member: 6784990"] I've also been wanting to use ley lines since Rifts, and I'm finally getting around to starting a new game where I'm going to work them in. I've been pushed by a series of articles that Nick Landry at Kobold Press put out last year about ley lines, and should probably revisit them. [URL unfurl="true"]https://koboldpress.com/category/midgard-ley-magic/[/URL] At Higher Levels sounds more like a nexus point thing now that I think about it more, Maybe extended durations, or re-reroll 1's on damage spells. I do like that renewal idea, though. I've got enough ideas that I think I'm just going to playtest a bunch of them. Like different lines and nexus points can have different abilities. Like this ancient tomb is a nexus of necromancy, and boosts necromantic spells. This ley line lets you re-roll 1's. That way if there are ones I don't like or don't work, I can just avoid using them again. [/QUOTE]
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