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<blockquote data-quote="Imaculata" data-source="post: 8203229" data-attributes="member: 6801286"><p>This is what I love about this game mechanic, and I think it can easily be used for any roleplaying system. I like creating a world for my players that is like a sandbox, but with bounderies. I want to give my players the freedom to chase plots that they like, while showing them that the world moves on while they do their thing. I want them to feel how a shadow gradually falls over London, and certain districts are no longer safe.</p><p></p><p>It also reminds me a bit of the boardgame Arkham Horror, where a doomtracker progresses steadily, eventually causing shops to close, and certain allies to become unavailable. The players feel the growing shadow that hangs over their quest.</p><p></p><p>I can see a similar thing happening in my campaign. As Crowley's hordes take control of certain areas of London, important shops in those areas close down, and allies are killed or forced to flee. Players can choose to defend certain districts to keep them from falling under Crowley's control. Every adventure day is a race against time. Can the players prevent or delay Crowley from achieving the goals that bring the doom closer? Which leads do they prioritize? On top of that, they may also need to defend their home base, if Crowley attacks that area.</p><p></p><p>I think it might be fun to have markers on a map of London that show the players which areas are now lost. Without tipping the veil too much, this would give the players some clue how bad things are.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8203229, member: 6801286"] This is what I love about this game mechanic, and I think it can easily be used for any roleplaying system. I like creating a world for my players that is like a sandbox, but with bounderies. I want to give my players the freedom to chase plots that they like, while showing them that the world moves on while they do their thing. I want them to feel how a shadow gradually falls over London, and certain districts are no longer safe. It also reminds me a bit of the boardgame Arkham Horror, where a doomtracker progresses steadily, eventually causing shops to close, and certain allies to become unavailable. The players feel the growing shadow that hangs over their quest. I can see a similar thing happening in my campaign. As Crowley's hordes take control of certain areas of London, important shops in those areas close down, and allies are killed or forced to flee. Players can choose to defend certain districts to keep them from falling under Crowley's control. Every adventure day is a race against time. Can the players prevent or delay Crowley from achieving the goals that bring the doom closer? Which leads do they prioritize? On top of that, they may also need to defend their home base, if Crowley attacks that area. I think it might be fun to have markers on a map of London that show the players which areas are now lost. Without tipping the veil too much, this would give the players some clue how bad things are. [/QUOTE]
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Let's Workshop Some Setting Elements
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