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Let's Write a Bad Module
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<blockquote data-quote="Insight" data-source="post: 2579507" data-attributes="member: 11437"><p>This is from an idea based on <a href="http://www.enworld.org/showthread.php?t=148566" target="_blank">this thread</a>. I proposed that we could collectively write a <em>bad</em> OD&D module that was worse than the one we were examining. It doesn't have to be OD&D actually, but it kinda gives it that nostalgic feel that we all love (1st edition feel indeed!)</p><p></p><p>So here is my proposal. Each poster contributes one encounter. Here are the rules, any of which can be broken to make your encounter more enjoyable (to us) if need be.</p><p></p><p>0. There is no plot. Well, there is a plot, but it doesn't make any sense. You have no obligation to fix any plot holes created by yourself or others.</p><p></p><p>1. The encounter does not need to make any sense, either internally or externally, to the rest of the adventure. In fact, it's probably better if it makes little sense at all.</p><p></p><p>2. Make liberal use of inconsistent stats, characters, names, places, etc. It still needs to be <em>funny</em>, so if we have no clue at all what's going on, it may just be utterly confusing and not funny. Use your best judgment here. Or don't.</p><p></p><p>3. You may refer to prior encounters and/or confuse your encounter with a prior encounter if you like.</p><p></p><p>4. Make sure to number your encounter in sequence.</p><p></p><p>That's it. I'll post the DM's Background to get everyone started. I'll let someone else post the Players' Introduction, and then we'll get straight into the encounters (1, 2, 3, etc).</p></blockquote><p></p>
[QUOTE="Insight, post: 2579507, member: 11437"] This is from an idea based on [url=http://www.enworld.org/showthread.php?t=148566]this thread[/url]. I proposed that we could collectively write a [i]bad[/i] OD&D module that was worse than the one we were examining. It doesn't have to be OD&D actually, but it kinda gives it that nostalgic feel that we all love (1st edition feel indeed!) So here is my proposal. Each poster contributes one encounter. Here are the rules, any of which can be broken to make your encounter more enjoyable (to us) if need be. 0. There is no plot. Well, there is a plot, but it doesn't make any sense. You have no obligation to fix any plot holes created by yourself or others. 1. The encounter does not need to make any sense, either internally or externally, to the rest of the adventure. In fact, it's probably better if it makes little sense at all. 2. Make liberal use of inconsistent stats, characters, names, places, etc. It still needs to be [i]funny[/i], so if we have no clue at all what's going on, it may just be utterly confusing and not funny. Use your best judgment here. Or don't. 3. You may refer to prior encounters and/or confuse your encounter with a prior encounter if you like. 4. Make sure to number your encounter in sequence. That's it. I'll post the DM's Background to get everyone started. I'll let someone else post the Players' Introduction, and then we'll get straight into the encounters (1, 2, 3, etc). [/QUOTE]
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