Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lukelightning" data-source="post: 2580234" data-attributes="member: 9745"><p>Encounter 13: The Duck of Many Things.</p><p></p><p>The next door out of the hag's room leads to a winding passageway that winds up north around the path that it winds along. Once it was the lair of the carrion crawler who left for a new lair. The % chance of the carrion crawler relocating back to this lair is equal to the number of turns after it was first encountered, along with half the number of hours before it was encountered. If the carrion crawler has not yet been encountered, sent the party to the carrion crawler encounter unless it is no longer there but is in fact here. If the carrion crawler is dead reduce the chance it is in this lair by 15%.</p><p></p><p>Because the walls are only 4 feet across any character wider than 4 feet can't enter. Once the party, except for the wider-than-4-foot characters, reaches the end they see a desk with a skeleton behind it. The skeleton is of a human with no clothes. It is holding a magical duck that can produce a variety of effects (see table 13A for effects). To activate the duck you must squeeze it. If the skeleton is damaged or attacked it will not fight back, but will squeeze the duck. The skeleton has no hit points because it is dead.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2580234, member: 9745"] Encounter 13: The Duck of Many Things. The next door out of the hag's room leads to a winding passageway that winds up north around the path that it winds along. Once it was the lair of the carrion crawler who left for a new lair. The % chance of the carrion crawler relocating back to this lair is equal to the number of turns after it was first encountered, along with half the number of hours before it was encountered. If the carrion crawler has not yet been encountered, sent the party to the carrion crawler encounter unless it is no longer there but is in fact here. If the carrion crawler is dead reduce the chance it is in this lair by 15%. Because the walls are only 4 feet across any character wider than 4 feet can't enter. Once the party, except for the wider-than-4-foot characters, reaches the end they see a desk with a skeleton behind it. The skeleton is of a human with no clothes. It is holding a magical duck that can produce a variety of effects (see table 13A for effects). To activate the duck you must squeeze it. If the skeleton is damaged or attacked it will not fight back, but will squeeze the duck. The skeleton has no hit points because it is dead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
Top