Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenobi65" data-source="post: 2580255" data-attributes="member: 1515"><p><strong>Encounter 14 - The Red Lobster</strong></p><p></p><p>The party finds itself at one end of a large chamber. The ceiling and walls of this chamber appear to be some sort of a membrane, holding back a bubbling, pale yellow liquid. The floor of this chamber is stone, with a lapis lazuli mosaic depicting long-forgotten gods rolling non-Euclidian dice.</p><p></p><p>On the opposite side of this chamber there is a monstrously large lobster. The lobster is mindless, but will immediately attack the party.</p><p></p><p><strong>Monstrously large lobster</strong> HD 20, HP 110, AC 34, Attack 2 claws +25 (1d4+35 damage each), immune to every spell that the party's magic-user knows except for <em>erase</em>, which will make this entire lame encounter disappear.</p><p></p><p>The lobster will attempt to overbear any party member wielding a sharp weapon, wearing armor spikes, or even having a sharp wit, and maneuver that party member into the membranous wall. The membrane is holding back an underground lake of melted butter, and any contact with a sharp object (or even someone speaking in a loud voice), will cause the membrane to tear, releasing a torrent of hot melted butter into the chamber. This will do 10d6 fire damage and 10d6 acid damage to all creatures in the chamber each round. The lobster wears an enormous lobster-sized copper band on one pincer, the magic of which makes it immune to fire and acid damage.</p><p></p><p>Upon defeating the lobster, the party will find a treasure chest, holdling 300d10 cp, 1525d4 ep, 1d3 gp, and a +1 glaive-guisarme (+3 vs. xvarts).</p><p></p><p>If the party thinks to cut up the lobster's body, they find a key buried in the lobster's brain, which fits a keyhole in the center of the floor.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2580255, member: 1515"] [b]Encounter 14 - The Red Lobster[/b] The party finds itself at one end of a large chamber. The ceiling and walls of this chamber appear to be some sort of a membrane, holding back a bubbling, pale yellow liquid. The floor of this chamber is stone, with a lapis lazuli mosaic depicting long-forgotten gods rolling non-Euclidian dice. On the opposite side of this chamber there is a monstrously large lobster. The lobster is mindless, but will immediately attack the party. [b]Monstrously large lobster[/b] HD 20, HP 110, AC 34, Attack 2 claws +25 (1d4+35 damage each), immune to every spell that the party's magic-user knows except for [i]erase[/i], which will make this entire lame encounter disappear. The lobster will attempt to overbear any party member wielding a sharp weapon, wearing armor spikes, or even having a sharp wit, and maneuver that party member into the membranous wall. The membrane is holding back an underground lake of melted butter, and any contact with a sharp object (or even someone speaking in a loud voice), will cause the membrane to tear, releasing a torrent of hot melted butter into the chamber. This will do 10d6 fire damage and 10d6 acid damage to all creatures in the chamber each round. The lobster wears an enormous lobster-sized copper band on one pincer, the magic of which makes it immune to fire and acid damage. Upon defeating the lobster, the party will find a treasure chest, holdling 300d10 cp, 1525d4 ep, 1d3 gp, and a +1 glaive-guisarme (+3 vs. xvarts). If the party thinks to cut up the lobster's body, they find a key buried in the lobster's brain, which fits a keyhole in the center of the floor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
Top