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<blockquote data-quote="Thornir Alekeg" data-source="post: 2580433" data-attributes="member: 15651"><p>Encounter 18.</p><p></p><p>Beyond the solid iron door is a circular room 30 feet in diameter. In the center of the room is a large pile of treasure, otherwise the room is empty. There is a single door on the opposite side of the room. </p><p></p><p>Once the party enters the room, the door slams shut behind them and the room begins to spin rapidly. After one round all characters are pinned to the walls, unable to move. The following round the pile of treasure, full of sharp weapons and coins with sharpened edges is also spun towards the walls striking each character for 4d6 points worth of piercing and slashing damage. On the third round the room stops spinning and all treasure from the room falls to the floor. </p><p></p><p>Treasure: 120 rusty daggers, 32 morningstars, 7180 copper pieces (with sharpened edges), one Tooth of Dahlvar'Nar.</p><p></p><p>The door on the opposite side of the room now leads back to the Long Hallway (encounter #18). The door the party entered opens to area #19. When the party exits the room, the door closes behind them and the spinning trap resets.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2580433, member: 15651"] Encounter 18. Beyond the solid iron door is a circular room 30 feet in diameter. In the center of the room is a large pile of treasure, otherwise the room is empty. There is a single door on the opposite side of the room. Once the party enters the room, the door slams shut behind them and the room begins to spin rapidly. After one round all characters are pinned to the walls, unable to move. The following round the pile of treasure, full of sharp weapons and coins with sharpened edges is also spun towards the walls striking each character for 4d6 points worth of piercing and slashing damage. On the third round the room stops spinning and all treasure from the room falls to the floor. Treasure: 120 rusty daggers, 32 morningstars, 7180 copper pieces (with sharpened edges), one Tooth of Dahlvar'Nar. The door on the opposite side of the room now leads back to the Long Hallway (encounter #18). The door the party entered opens to area #19. When the party exits the room, the door closes behind them and the spinning trap resets. [/QUOTE]
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