Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 2582554" data-attributes="member: 11437"><p><strong>28. The Winding Path</strong></p><p></p><p></p><p></p><p>As soon as the characters breathe or sniff the air or inhale or exhale in any way, or don't, they are surprised by a <strong>Tarrasque</strong>. </p><p></p><p><strong>Tarrasque</strong>. AC 49, HD 13d8+13. HP 19. Bite +13, 1d6+47 Dmg. SD Indeterminant Expressions. AL N.</p><p></p><p>It is a baby Tarrasque that's lost its mother and wants to find her. The Tarrasque is neither joking nor tarrying in any way. It also does not wear tap dance shoes nor does it think it can win a trip to Paris. The Tarrasque does have an expression, but the characters may not interpret it correctly. Roll a d6. 1-2 Sad, 3 Grumpy, 3-4 Angry, 5-6 Needs to be Changed. If the characters are surprised, they have no chance to determine the Tarrasque's expression until it has been defeated.</p><p></p><p>If the characters attack the Tarrasque, it will cry out for its mother. Make a Sense Motive check DC 25 to determine that the baby is actually not violent, but looking for its mother. The DC is <em>exactly</em> 25. Rolling higher or lower than 25 fails the check. If the characters all fail the Sense Motive check, they think the baby Tarrasque is trying to sing "The Girl from Ipenema" and must make a Will Save DC 15 or sing along. Note that any characters who fail their save can do nothing but sing until dead.</p><p></p><p>When the characters defeat the baby Tarrasque, or they have died, they can continue along the winding path to the next encounter. They cannot go back into the cave due to the collapse, not even if they have union laborers to help clear debris.</p></blockquote><p></p>
[QUOTE="Insight, post: 2582554, member: 11437"] [b]28. The Winding Path[/b] As soon as the characters breathe or sniff the air or inhale or exhale in any way, or don't, they are surprised by a [b]Tarrasque[/b]. [b]Tarrasque[/b]. AC 49, HD 13d8+13. HP 19. Bite +13, 1d6+47 Dmg. SD Indeterminant Expressions. AL N. It is a baby Tarrasque that's lost its mother and wants to find her. The Tarrasque is neither joking nor tarrying in any way. It also does not wear tap dance shoes nor does it think it can win a trip to Paris. The Tarrasque does have an expression, but the characters may not interpret it correctly. Roll a d6. 1-2 Sad, 3 Grumpy, 3-4 Angry, 5-6 Needs to be Changed. If the characters are surprised, they have no chance to determine the Tarrasque's expression until it has been defeated. If the characters attack the Tarrasque, it will cry out for its mother. Make a Sense Motive check DC 25 to determine that the baby is actually not violent, but looking for its mother. The DC is [i]exactly[/i] 25. Rolling higher or lower than 25 fails the check. If the characters all fail the Sense Motive check, they think the baby Tarrasque is trying to sing "The Girl from Ipenema" and must make a Will Save DC 15 or sing along. Note that any characters who fail their save can do nothing but sing until dead. When the characters defeat the baby Tarrasque, or they have died, they can continue along the winding path to the next encounter. They cannot go back into the cave due to the collapse, not even if they have union laborers to help clear debris. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Write a Bad Module
Top