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<blockquote data-quote="Insight" data-source="post: 2583844" data-attributes="member: 11437"><p><strong>32. Send in the Clowns</strong></p><p></p><p></p><p></p><p>Princess Aravaine has as her guardians 12 Clown Elementals. They attack from all sides. Roll 1d6 to see if the party is surprised. 1-2 party is surprised. 4-6 clowns are surprised.</p><p></p><p><strong>Clown Elemental</strong>. AC 13, HD 3d8+3. HP 24. Honking noises +3. 2d4+2 Wis dmg. AL Nutso.</p><p></p><p>The Clown Elementals, while outrageously silly, are neither taciturn nor dour. They do not possess any sort of nuclear devices nor soda crackers. They will attack the party unless Princess Aravaine tells them to stop. </p><p></p><p>The princess might be persuaded to help the party find their quarry if they succeed on a DC 20 Diplomacy check. The party can also try a DC 20 Forgery check to see if they can fake her out with a note from the King letting them pass. Princess Aravaine does not have any secret compartments that can be mentioned in polite company.</p><p></p><p>When the Clown Elementals are defeated, or Princess Aravaine lets the characters pass, there is a door on the far side of the very large (but not the largest the characters have ever seen) chamber. The door is not made of cheese. It is not locked and not trapped, but if any of the characters insults the door in any way, it will attack. The door is actually a polymorphed Wood Elf, so use those stats if the door attacks.</p></blockquote><p></p>
[QUOTE="Insight, post: 2583844, member: 11437"] [b]32. Send in the Clowns[/b] Princess Aravaine has as her guardians 12 Clown Elementals. They attack from all sides. Roll 1d6 to see if the party is surprised. 1-2 party is surprised. 4-6 clowns are surprised. [b]Clown Elemental[/b]. AC 13, HD 3d8+3. HP 24. Honking noises +3. 2d4+2 Wis dmg. AL Nutso. The Clown Elementals, while outrageously silly, are neither taciturn nor dour. They do not possess any sort of nuclear devices nor soda crackers. They will attack the party unless Princess Aravaine tells them to stop. The princess might be persuaded to help the party find their quarry if they succeed on a DC 20 Diplomacy check. The party can also try a DC 20 Forgery check to see if they can fake her out with a note from the King letting them pass. Princess Aravaine does not have any secret compartments that can be mentioned in polite company. When the Clown Elementals are defeated, or Princess Aravaine lets the characters pass, there is a door on the far side of the very large (but not the largest the characters have ever seen) chamber. The door is not made of cheese. It is not locked and not trapped, but if any of the characters insults the door in any way, it will attack. The door is actually a polymorphed Wood Elf, so use those stats if the door attacks. [/QUOTE]
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