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<blockquote data-quote="Turanil" data-source="post: 2585525" data-attributes="member: 9646"><p><strong>Encounter #39 bis. The Wise Merchant</strong></p><p></p><p>Read boxed text aloud:With a Spot check at DC38, it obvious that only the +2 bill-guisarme is magical, while everything else is bathed in Nystul's Magical Aura. A Detect Magic spell doesn't reveal it though. </p><p></p><p>Price for each item is (1d8+4) X 250 gp. A successful Diplomacy check for haggling reduces the cost by 7.5% or 9.2% depending on the PC's gender. If cornered, the merchant is a 18th level polymorphed warlock (if you don't like warlocks, use the stats of a 16th level cleric). In any case, he doesn't want to bargain.</p><p></p><p>Behind the merchant you notice (DC Spot check 28) a corpse lying on the floor. If asked politely, the merchant will reveal this is the Dagger Thief (from a encounter #36) who was killed by a stirge. Anyone searching his cadaver will discover the Dagger of Grundhag. It is very important later in the adventure, nonetheless the merchant will offer two daggers +2 to get it then vanish without a warning using a Teleport Without Error spell. With a Sense Motive check at DC 3 though, the PCs should sense something is wrong and not give him the Dagger of Grundhag.</p><p></p><p>If the party doesn't lose at least 23% of its total cumulated hit-points, check twice for wandering monsters: </p><p>1-4: a half-celestial stirge of doom</p><p>5-8: two lepidopteres +1</p><p>7-11: three orcs wielding exact non-magical replicas of the Axe of Morghosh.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2585525, member: 9646"] [B]Encounter #39 bis. The Wise Merchant[/B] Read boxed text aloud:With a Spot check at DC38, it obvious that only the +2 bill-guisarme is magical, while everything else is bathed in Nystul's Magical Aura. A Detect Magic spell doesn't reveal it though. Price for each item is (1d8+4) X 250 gp. A successful Diplomacy check for haggling reduces the cost by 7.5% or 9.2% depending on the PC's gender. If cornered, the merchant is a 18th level polymorphed warlock (if you don't like warlocks, use the stats of a 16th level cleric). In any case, he doesn't want to bargain. Behind the merchant you notice (DC Spot check 28) a corpse lying on the floor. If asked politely, the merchant will reveal this is the Dagger Thief (from a encounter #36) who was killed by a stirge. Anyone searching his cadaver will discover the Dagger of Grundhag. It is very important later in the adventure, nonetheless the merchant will offer two daggers +2 to get it then vanish without a warning using a Teleport Without Error spell. With a Sense Motive check at DC 3 though, the PCs should sense something is wrong and not give him the Dagger of Grundhag. If the party doesn't lose at least 23% of its total cumulated hit-points, check twice for wandering monsters: 1-4: a half-celestial stirge of doom 5-8: two lepidopteres +1 7-11: three orcs wielding exact non-magical replicas of the Axe of Morghosh. [/QUOTE]
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