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<blockquote data-quote="Turanil" data-source="post: 2589633" data-attributes="member: 9646"><p><strong>Encounter 49 - The Princess' Head</strong></p><p></p><p>The PC enter a room with no door, meaning that the entrance is not closed by wood/iron/stone/whatever panels of any sort. So it's easy to enter the room. Now read this aloud<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ue to an Anti-Magic shell cast into the room up to the cage's bottom (but not over it), you cannot fly or what, unless having natural wings. Nonetheless, if the party reach the cage by conventional means, they discover this (read aloud):Use a pennagalan's stats for the head, although it is friendly and contained in the globe and otherwise doesn't do anything but speak and slowly move inside the strange liquid that fills the globe (around the head).</p><p></p><p>The problem to get the globe are several: </p><p>1) PCs hanging from the chain breaks it, suddenly bringing everything crashing down and killing the head.</p><p>2) Removing the globe is okay, but as soon as it reaches the anti-magic area below, it dissolves immediately killing the head.</p><p>3) It is impossible to hear what the head says because of the liquid and the globe itself. However, A Read Lips check could be useful, but only if you use 3.0 not 3.5, in which case all hope is lost (although a psionicist could contact her telepathically).</p><p></p><p>Anyway, an enterprising party can climb up the walls (DC 15), then walk upside down the ceiling (DC 55), and find the invisible exit (DC 35, unless having Detect Invisibility active from the third round onward). If they do they could drag up the chain with the cage and the globe (Strength check required).</p><p></p><p>Thereafter the party is going for much disappointment as the head is not from the princess but from an impostor impersonating her (Sense Motive check at DC 38). So the mystery remains total.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2589633, member: 9646"] [B]Encounter 49 - The Princess' Head[/B] The PC enter a room with no door, meaning that the entrance is not closed by wood/iron/stone/whatever panels of any sort. So it's easy to enter the room. Now read this aloud:Due to an Anti-Magic shell cast into the room up to the cage's bottom (but not over it), you cannot fly or what, unless having natural wings. Nonetheless, if the party reach the cage by conventional means, they discover this (read aloud):Use a pennagalan's stats for the head, although it is friendly and contained in the globe and otherwise doesn't do anything but speak and slowly move inside the strange liquid that fills the globe (around the head). The problem to get the globe are several: 1) PCs hanging from the chain breaks it, suddenly bringing everything crashing down and killing the head. 2) Removing the globe is okay, but as soon as it reaches the anti-magic area below, it dissolves immediately killing the head. 3) It is impossible to hear what the head says because of the liquid and the globe itself. However, A Read Lips check could be useful, but only if you use 3.0 not 3.5, in which case all hope is lost (although a psionicist could contact her telepathically). Anyway, an enterprising party can climb up the walls (DC 15), then walk upside down the ceiling (DC 55), and find the invisible exit (DC 35, unless having Detect Invisibility active from the third round onward). If they do they could drag up the chain with the cage and the globe (Strength check required). Thereafter the party is going for much disappointment as the head is not from the princess but from an impostor impersonating her (Sense Motive check at DC 38). So the mystery remains total. [/QUOTE]
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