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<blockquote data-quote="evilbob" data-source="post: 6216834" data-attributes="member: 9789"><p>So let's see: started in 2005, necro'd in 2006, 2010, 2011, and now 2013? Still, the first page is so awesome, you can't help but be a part of this legacy...</p><p></p><p><strong>Encouter 203</strong></p><p></p><p>DM read:</p><p></p><p></p><p>The spoons and mirrors have no value and are not magical. The young man (level 5, 3 HP, AC 10, attacks include greatsword, 2d6+3, +15 to hit, but the greatsword is currently in another part of the tower) is under a spell placed by the king of the orcs, who cursed him to forever sit there and read a book until someone comes up to him and asks him a question or otherwise distracts him in any way. Do not encourage the players to speak to him. The orcs are uninterested in the players and try to ignore them, unless they are spoken to, in which case they will attack. The orcs have +9 to hiding and will attack from the shadows in the corner of the room. (Orcs: level 9, 13 HP, wearing leather armor, with daggers that are poisoned, 2d4, they both have a deck of cards and thirty three thousand copper pieces.) There are six pieces of art around the room (vases, painting, stencils, etc.) worth exactly 6 gold pieces each. If the young man tells the players about his bookshelf, they must roll (DC 8, 45% chance of failure, spell resistance 10) to disbelieve or be sentenced to the same spell that holds the young man, or a sleep spell (10% chance, rolled on a percentage die only). The young man was placed in this tower by the same wizard that the players met earlier, and unbeknownst to the wizard or the players or the young man, the orcs have also been placed here by the same wizard. He was angry at the young man for following him into the tower in which he currently sits. If the players haven't met the wizard yet, see encounter 68 for more information.</p><p></p><p>Assuming the players leave the room through the only door without interacting with the man or the orcs, the king of the orcs will appear and force them back into the room with his orcen army, made entirely of kobolds. Two of the kobolds have spears. When they return to the room, the door will be magically locked and unbreakable until the players speak to the young man. After telling them his name, he will leave and then the players will be trapped until they can correctly bargain with the orcs in a game of cards (use real poker cards if you can for effect). The door on the opposite side of the room will open and lead to secret passage J. It is also trapped.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6216834, member: 9789"] So let's see: started in 2005, necro'd in 2006, 2010, 2011, and now 2013? Still, the first page is so awesome, you can't help but be a part of this legacy... [B]Encouter 203[/B] DM read: The spoons and mirrors have no value and are not magical. The young man (level 5, 3 HP, AC 10, attacks include greatsword, 2d6+3, +15 to hit, but the greatsword is currently in another part of the tower) is under a spell placed by the king of the orcs, who cursed him to forever sit there and read a book until someone comes up to him and asks him a question or otherwise distracts him in any way. Do not encourage the players to speak to him. The orcs are uninterested in the players and try to ignore them, unless they are spoken to, in which case they will attack. The orcs have +9 to hiding and will attack from the shadows in the corner of the room. (Orcs: level 9, 13 HP, wearing leather armor, with daggers that are poisoned, 2d4, they both have a deck of cards and thirty three thousand copper pieces.) There are six pieces of art around the room (vases, painting, stencils, etc.) worth exactly 6 gold pieces each. If the young man tells the players about his bookshelf, they must roll (DC 8, 45% chance of failure, spell resistance 10) to disbelieve or be sentenced to the same spell that holds the young man, or a sleep spell (10% chance, rolled on a percentage die only). The young man was placed in this tower by the same wizard that the players met earlier, and unbeknownst to the wizard or the players or the young man, the orcs have also been placed here by the same wizard. He was angry at the young man for following him into the tower in which he currently sits. If the players haven't met the wizard yet, see encounter 68 for more information. Assuming the players leave the room through the only door without interacting with the man or the orcs, the king of the orcs will appear and force them back into the room with his orcen army, made entirely of kobolds. Two of the kobolds have spears. When they return to the room, the door will be magically locked and unbreakable until the players speak to the young man. After telling them his name, he will leave and then the players will be trapped until they can correctly bargain with the orcs in a game of cards (use real poker cards if you can for effect). The door on the opposite side of the room will open and lead to secret passage J. It is also trapped. [/QUOTE]
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