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<blockquote data-quote="evilbob" data-source="post: 6221692" data-attributes="member: 9789"><p>Encounter 11a</p><p></p><p>At the base of the tower is an Inn called the Drunken Boot. The innkeeper's wife's cousin's name is Freda, and she lives 30 miles away in Davenport, and died 3 years ago. The inn has a problem with rats. The innkeepers will ask the party to kill all the rats in the basement. The basement contains 107 rats (1 HP, 10 AC, 1d4-3 damage, immune to area-of-effect spells and attacks). The last rat is also invisible. The party must kill every single rat, however, or the innkeeper won't pay. The basement also contains two trunks full of noble clothes, and some dried meat that is quite salty to the taste.</p><p></p><p>Later that night, a bard strikes a cord, and after a draft of bier, tells the torturous storey of the amoral prince and the evil alter he worships, full of grizzly murder and discreet rendezvous, ending with a climatic rooftop dual. The patrons faun over the bard with rapped attention as he pores out his heart, afterward complementing him on the creditable storey. To commensurate, they by him another round.</p><p></p><p>The next morning the bard leaves and all the rats are back in the basement, except they have 2 HP and so on, etc.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6221692, member: 9789"] Encounter 11a At the base of the tower is an Inn called the Drunken Boot. The innkeeper's wife's cousin's name is Freda, and she lives 30 miles away in Davenport, and died 3 years ago. The inn has a problem with rats. The innkeepers will ask the party to kill all the rats in the basement. The basement contains 107 rats (1 HP, 10 AC, 1d4-3 damage, immune to area-of-effect spells and attacks). The last rat is also invisible. The party must kill every single rat, however, or the innkeeper won't pay. The basement also contains two trunks full of noble clothes, and some dried meat that is quite salty to the taste. Later that night, a bard strikes a cord, and after a draft of bier, tells the torturous storey of the amoral prince and the evil alter he worships, full of grizzly murder and discreet rendezvous, ending with a climatic rooftop dual. The patrons faun over the bard with rapped attention as he pores out his heart, afterward complementing him on the creditable storey. To commensurate, they by him another round. The next morning the bard leaves and all the rats are back in the basement, except they have 2 HP and so on, etc. [/QUOTE]
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